My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Firecracker
Barbarian Barrel
Spear Goblins Firecracker Valkyrie Wizard Electro Wizard
The Log
Spear Goblins Firecracker Hog Rider
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Valkyrie Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Wizard Electro Wizard
Poison
Spear Goblins Firecracker Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Firecracker Valkyrie Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Firecracker Valkyrie

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Zap Firecracker
Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Spear Goblins Valkyrie
Firecracker
Zap Hog Rider Spear Goblins Valkyrie P.E.K.K.A
Valkyrie
Spear Goblins Hog Rider Zap Firecracker Wizard P.E.K.K.A Electro Wizard
Hog Rider
Spear Goblins Zap Firecracker Valkyrie Wizard Electro Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Valkyrie Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 16

Spear Goblins
Zap Firecracker Valkyrie P.E.K.K.A Electro Wizard
Zap
Electro Wizard Spear Goblins Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Spear Goblins Zap P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Spear Goblins Zap Wizard P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Zap Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Spear Goblins Firecracker Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Spear Goblins Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Spear Goblins Zap Firecracker Wizard
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Spear Goblins Zap Firecracker Wizard
Spear Goblins Zap Firecracker Wizard Electro Wizard
P.E.K.K.A Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Wizard Firecracker Valkyrie P.E.K.K.A Electro Wizard
Spear Goblins Zap Firecracker Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Spear Goblins Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Spear Goblins Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Valkyrie Wizard
P.E.K.K.A Spear Goblins Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie
Firecracker Wizard Zap Electro Wizard
P.E.K.K.A Spear Goblins Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Spear Goblins Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Valkyrie
Electro Wizard Spear Goblins Zap Firecracker Valkyrie P.E.K.K.A
Valkyrie Zap Firecracker Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie
Firecracker Wizard Spear Goblins Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Electro Wizard
Firecracker Zap Valkyrie Wizard Electro Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Electro Wizard
Zap Firecracker Valkyrie Wizard
Wizard
Zap
Zap Firecracker Valkyrie Wizard
Firecracker Zap Wizard Electro Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Zap Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Zap Electro Wizard Spear Goblins
Zap Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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