My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Ice Golem Valkyrie X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker X-Bow
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Valkyrie X-Bow
The Log
Skeletons Electro Spirit Firecracker X-Bow
Earthquake
Skeletons Firecracker Tesla X-Bow
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Valkyrie
Fireball
Firecracker Tesla X-Bow
Poison
Firecracker X-Bow
Lightning
Tesla Ice Golem Valkyrie X-Bow
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Golem The Log Firecracker Tesla Valkyrie X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Golem The Log

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Firecracker
Ice Golem Valkyrie X-Bow
Tesla
Ice Golem
X-Bow Firecracker
Valkyrie
Firecracker X-Bow
X-Bow
Ice Golem The Log Electro Spirit Firecracker Valkyrie
The Log
X-Bow

Defense Synergies 10 11

Skeletons
Tesla X-Bow Electro Spirit Firecracker Ice Golem The Log
Electro Spirit
Skeletons The Log
Firecracker
Ice Golem Valkyrie The Log Skeletons Tesla X-Bow
Tesla
Skeletons Ice Golem X-Bow The Log Firecracker Valkyrie
Ice Golem
Firecracker Tesla X-Bow Skeletons The Log
Valkyrie
Firecracker Tesla X-Bow The Log
X-Bow
Skeletons Tesla Ice Golem The Log Firecracker Valkyrie
The Log
Firecracker Tesla X-Bow Skeletons Electro Spirit Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Valkyrie X-Bow The Log
Skeletons Firecracker Tesla Valkyrie X-Bow The Log
Tesla Skeletons Valkyrie
Tesla Skeletons Firecracker Valkyrie
Firecracker Valkyrie X-Bow The Log
The Log Skeletons Electro Spirit Firecracker Tesla Valkyrie X-Bow
Tesla Electro Spirit Firecracker X-Bow
Electro Spirit Tesla Ice Golem Valkyrie X-Bow The Log
Tesla Skeletons X-Bow
Skeletons Firecracker Tesla Ice Golem Valkyrie
Valkyrie Skeletons Electro Spirit Firecracker Tesla Ice Golem X-Bow The Log
Tesla Firecracker
Tesla Skeletons Valkyrie X-Bow The Log
Valkyrie Electro Spirit Firecracker Tesla X-Bow The Log
Tesla X-Bow
Tesla X-Bow The Log
Tesla Skeletons Firecracker Valkyrie X-Bow
Tesla Electro Spirit Firecracker Valkyrie X-Bow The Log
Valkyrie The Log Electro Spirit Firecracker Tesla Ice Golem
Tesla
Valkyrie Electro Spirit Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Ice Golem X-Bow
Firecracker Tesla Ice Golem Valkyrie X-Bow The Log
Skeletons Ice Golem Valkyrie The Log
Valkyrie Tesla Ice Golem X-Bow The Log
Skeletons Tesla Valkyrie
Firecracker Skeletons Electro Spirit Tesla Ice Golem
Skeletons Tesla Ice Golem Valkyrie
Tesla Valkyrie
Skeletons Electro Spirit Firecracker Ice Golem Valkyrie X-Bow The Log
Skeletons Tesla
Tesla Valkyrie
Valkyrie The Log
Skeletons Tesla Ice Golem Valkyrie
Firecracker Tesla Valkyrie
Tesla Skeletons Electro Spirit Firecracker Ice Golem Valkyrie X-Bow The Log
Valkyrie Electro Spirit Firecracker Tesla Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Valkyrie X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
Firecracker Ice Golem Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Spirit Ice Golem
Firecracker The Log
X-Bow The Log Firecracker Ice Golem
The Log Firecracker X-Bow
X-Bow
Firecracker Valkyrie X-Bow The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker X-Bow
Firecracker Ice Golem X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log
Firecracker X-Bow The Log
Firecracker Valkyrie X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Firecracker Ice Golem The Log Electro Spirit Valkyrie
Firecracker X-Bow The Log
X-Bow The Log
Firecracker X-Bow The Log
Firecracker Ice Golem X-Bow
Electro Spirit Firecracker
X-Bow The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit X-Bow
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker Ice Golem
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker X-Bow The Log

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