My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Sparky
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker Sparky
Barbarian Barrel
Cannon Firecracker Heal Spirit Musketeer Sparky
The Log
Cannon Firecracker Heal Spirit Musketeer Sparky
Earthquake
Cannon Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Musketeer Sparky
Fireball
Cannon Firecracker Musketeer Sparky
Poison
Cannon Firecracker Musketeer Phoenix Sparky
Lightning
Cannon Musketeer Phoenix Sparky
Rocket
Musketeer Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Cannon Firecracker Tornado Musketeer Phoenix Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Cannon Firecracker Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Sparky
Heal Spirit
Musketeer Sparky
Musketeer
Heal Spirit
Tornado
Electro Giant Sparky Firecracker
Electro Giant
Tornado Sparky
Phoenix
Sparky
Tornado Firecracker Heal Spirit Electro Giant

Defense Synergies 2 8

Cannon
Musketeer Firecracker Electro Giant Sparky
Firecracker
Cannon Musketeer Tornado
Heal Spirit
Musketeer
Cannon Firecracker Tornado
Tornado
Sparky Firecracker Musketeer Electro Giant Sparky
Electro Giant
Cannon Tornado
Phoenix
Sparky
Tornado Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer Sparky
Sparky Cannon Firecracker Musketeer Phoenix
Cannon Tornado Sparky Musketeer
Cannon Sparky Firecracker Musketeer Phoenix
Firecracker Tornado Sparky
Tornado Cannon Firecracker Musketeer
Musketeer Tornado Cannon Firecracker Phoenix
Cannon Musketeer Electro Giant Phoenix Sparky
Cannon Sparky Musketeer Tornado Phoenix
Tornado Cannon Firecracker Musketeer Phoenix Sparky
Cannon Firecracker Musketeer Tornado Electro Giant
Musketeer Firecracker Tornado Phoenix
Cannon Sparky Musketeer
Sparky Cannon Firecracker Tornado
Sparky Cannon Phoenix
Tornado Cannon Electro Giant Sparky
Sparky Cannon Firecracker Musketeer Tornado
Cannon Firecracker Musketeer Tornado
Tornado Cannon Firecracker Musketeer
Sparky Cannon Musketeer Tornado Phoenix
Cannon Firecracker Musketeer Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Sparky
Firecracker Musketeer Phoenix
Musketeer Sparky
Musketeer Tornado Phoenix Sparky
Cannon Musketeer Phoenix Sparky
Firecracker Electro Giant Musketeer Tornado
Sparky Musketeer Phoenix
Phoenix Sparky
Firecracker Tornado Phoenix Sparky
Cannon Musketeer Phoenix Sparky
Musketeer Phoenix Sparky
Tornado Electro Giant Phoenix
Cannon Sparky
Cannon Firecracker Musketeer Electro Giant Sparky
Electro Giant Phoenix Sparky Firecracker Musketeer Tornado
Cannon Firecracker Musketeer Electro Giant Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Sparky
Firecracker Musketeer Tornado
Sparky
Firecracker Musketeer Sparky
Firecracker Sparky
Firecracker Electro Giant Musketeer Tornado
Firecracker Musketeer Tornado Sparky
Firecracker Tornado
Firecracker Tornado
Musketeer Tornado Sparky
Firecracker Musketeer Tornado Sparky
Firecracker Musketeer Tornado
Firecracker Musketeer Sparky
Firecracker Musketeer
Firecracker Musketeer Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer Sparky
Tornado Sparky
Sparky
Firecracker Musketeer Sparky
Firecracker Tornado Electro Giant
Musketeer Sparky
Tornado
Musketeer Tornado Sparky
Musketeer
Firecracker Tornado Electro Giant Sparky
Firecracker Musketeer Tornado Sparky
Musketeer Tornado Sparky
Firecracker Musketeer Tornado Sparky
Firecracker Musketeer Tornado Electro Giant Sparky
Firecracker Musketeer Electro Giant
Sparky
Musketeer Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Musketeer
Firecracker Musketeer Tornado
Firecracker Musketeer Sparky
Firecracker Musketeer
Tornado Electro Giant Sparky
Firecracker Musketeer Sparky
Electro Giant Firecracker Musketeer Tornado Sparky
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado Electro Giant Sparky

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