My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Void Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Valkyrie Hog Rider
Fireball
Minions Firecracker Elite Barbarians Hog Rider
Poison
Minions Firecracker
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Firecracker Valkyrie Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Firecracker

Attack Synergies 11 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Minions Valkyrie Mega Knight
Minions
Hog Rider Rage Mega Knight Zap Firecracker Elite Barbarians Valkyrie
Firecracker
Zap Hog Rider Minions Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Zap Valkyrie Rage Minions Firecracker Hog Rider Mega Knight
Valkyrie
Elite Barbarians Hog Rider Zap Minions Firecracker
Hog Rider
Zap Minions Firecracker Valkyrie Rage Elite Barbarians Mega Knight
Rage
Minions Elite Barbarians Hog Rider
Mega Knight
Minions Zap Firecracker Elite Barbarians Hog Rider

Defense Synergies 4 8

Zap
Mega Knight Minions Firecracker Elite Barbarians Valkyrie
Minions
Valkyrie Zap Firecracker Mega Knight
Firecracker
Valkyrie Zap Minions Mega Knight
Elite Barbarians
Valkyrie Zap Mega Knight
Valkyrie
Minions Firecracker Elite Barbarians Zap
Hog Rider
Rage
Mega Knight
Zap Minions Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie
Elite Barbarians Zap Minions Firecracker Valkyrie Mega Knight
Mega Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Minions Firecracker Valkyrie Mega Knight
Firecracker Elite Barbarians Valkyrie Mega Knight
Zap Minions Firecracker Valkyrie Mega Knight
Minions Zap Firecracker
Zap Valkyrie Mega Knight
Minions Elite Barbarians
Elite Barbarians Firecracker Valkyrie Mega Knight
Minions Valkyrie Zap Firecracker Mega Knight
Minions Zap Firecracker
Mega Knight Zap Minions Elite Barbarians Valkyrie
Valkyrie Mega Knight Zap Minions Firecracker
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Mega Knight Minions Firecracker Elite Barbarians Valkyrie
Mega Knight Zap Minions Firecracker Elite Barbarians Valkyrie
Zap Valkyrie Minions Firecracker Mega Knight
Elite Barbarians
Valkyrie Mega Knight Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians
Zap Firecracker Elite Barbarians Valkyrie Mega Knight
Mega Knight Zap Minions Elite Barbarians Valkyrie
Valkyrie Mega Knight Zap Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Firecracker Zap Minions
Minions Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Zap Mega Knight Minions Firecracker Elite Barbarians Valkyrie
Mega Knight Minions Elite Barbarians Valkyrie
Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Elite Barbarians Zap Minions Firecracker Valkyrie
Minions Valkyrie Mega Knight Zap Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Elite Barbarians
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker Elite Barbarians
Minions Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Minions
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker
Zap Minions Firecracker
Elite Barbarians
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Minions
Zap Firecracker
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Minions Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Mega Knight

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