My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Skeletons Goblin Barrel Inferno Dragon
Zap
Skeletons Firecracker Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Skeletons Electro Spirit Firecracker Goblin Barrel Sparky
The Log
Skeletons Electro Spirit Firecracker Goblin Barrel Sparky
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Firecracker Goblin Barrel Inferno Dragon Sparky
Fireball
Firecracker Goblin Barrel Inferno Dragon Sparky
Poison
Firecracker Sparky
Lightning
Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Goblin Barrel Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Sparky
Firecracker
Goblin Barrel Inferno Dragon Sparky Mega Knight
Goblin Barrel
Firecracker Sparky Mega Knight
The Log
Sparky Mega Knight
Inferno Dragon
Mega Knight Firecracker
Sparky
Electro Spirit Firecracker Goblin Barrel The Log
Mega Knight
Inferno Dragon Firecracker Goblin Barrel The Log

Defense Synergies 1 11

Skeletons
Electro Spirit Firecracker The Log Inferno Dragon Sparky
Electro Spirit
Skeletons The Log
Firecracker
The Log Skeletons Mega Knight
Goblin Barrel
The Log
Firecracker Skeletons Electro Spirit Inferno Dragon Sparky Mega Knight
Inferno Dragon
Skeletons The Log Mega Knight
Sparky
Skeletons The Log
Mega Knight
Firecracker The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Inferno Dragon Sparky Skeletons Firecracker The Log Mega Knight
Sparky Mega Knight Skeletons Inferno Dragon
Inferno Dragon Sparky Skeletons Firecracker Mega Knight
Firecracker The Log Sparky Mega Knight
The Log Skeletons Electro Spirit Firecracker Mega Knight
Inferno Dragon Electro Spirit Firecracker
Electro Spirit The Log Sparky Mega Knight
Inferno Dragon Sparky Skeletons
Skeletons Firecracker Sparky Mega Knight
Skeletons Electro Spirit Firecracker The Log Mega Knight
Inferno Dragon Firecracker
Sparky Mega Knight Skeletons The Log
Sparky Mega Knight Electro Spirit Firecracker The Log
Inferno Dragon Sparky Mega Knight
The Log Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Skeletons Firecracker
Mega Knight Electro Spirit Firecracker The Log
The Log Electro Spirit Firecracker Inferno Dragon Mega Knight
Sparky Inferno Dragon
Mega Knight Electro Spirit Firecracker The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
Firecracker The Log Inferno Dragon Mega Knight
Mega Knight Skeletons The Log Sparky
Mega Knight The Log Sparky
Skeletons Inferno Dragon Sparky Mega Knight
Firecracker Skeletons Electro Spirit
Sparky Skeletons
Mega Knight Inferno Dragon Sparky
Mega Knight Skeletons Electro Spirit Firecracker The Log Inferno Dragon Sparky
Skeletons Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight The Log
Mega Knight Skeletons Sparky
Firecracker Sparky Mega Knight
Sparky Skeletons Electro Spirit Firecracker The Log Inferno Dragon
Mega Knight Electro Spirit Firecracker The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker Electro Spirit
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Sparky
Firecracker The Log Sparky Mega Knight
Firecracker The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
Firecracker The Log Electro Spirit Sparky Mega Knight
Inferno Dragon
Firecracker The Log Sparky
The Log Sparky Mega Knight
Firecracker The Log Sparky
Firecracker Sparky
Electro Spirit Firecracker
Sparky
The Log Sparky Mega Knight
Electro Spirit Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Electro Spirit
Firecracker
The Log
Firecracker Sparky Mega Knight
The Log Firecracker
Sparky
Firecracker Sparky Mega Knight
Electro Spirit Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky Mega Knight

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