My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Executioner Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Tesla Elite Barbarians Executioner Little Prince
The Log
Firecracker Elite Barbarians Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Executioner Little Prince
Fireball
Firecracker Tesla Elite Barbarians Executioner Little Prince
Poison
Firecracker Executioner Little Prince
Lightning
Tesla Elite Barbarians Executioner Little Prince
Rocket
Elite Barbarians Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Little Prince Tesla Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Executioner Mega Knight Little Prince
Firecracker
Zap Elite Barbarians Mega Knight
Tesla
Elite Barbarians
Zap Rage Firecracker Mega Knight
Rage
Elite Barbarians
Executioner
Zap Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Executioner
Little Prince
Zap

Defense Synergies 1 10

Zap
Mega Knight Firecracker Tesla Elite Barbarians Executioner Little Prince
Firecracker
Zap Tesla Mega Knight
Tesla
Zap Firecracker Little Prince
Elite Barbarians
Zap Mega Knight
Rage
Executioner
Zap Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Executioner
Little Prince
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Executioner
Elite Barbarians Zap Firecracker Tesla Executioner Mega Knight
Tesla Mega Knight Elite Barbarians Executioner
Tesla Elite Barbarians Firecracker Mega Knight
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Tesla Executioner Mega Knight
Tesla Zap Firecracker Executioner Little Prince
Zap Tesla Mega Knight
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Mega Knight Little Prince
Executioner Zap Firecracker Tesla Mega Knight
Tesla Executioner Zap Firecracker
Tesla Mega Knight Zap Elite Barbarians
Executioner Mega Knight Zap Firecracker Tesla
Elite Barbarians Tesla Mega Knight
Zap Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Firecracker Elite Barbarians Executioner
Tesla Mega Knight Zap Firecracker Elite Barbarians Executioner Little Prince
Zap Executioner Firecracker Tesla Mega Knight Little Prince
Tesla Elite Barbarians
Mega Knight Firecracker Tesla Elite Barbarians Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Elite Barbarians
Zap Firecracker Tesla Elite Barbarians Executioner Mega Knight
Mega Knight Zap Elite Barbarians
Mega Knight Zap Tesla Elite Barbarians
Tesla Elite Barbarians Executioner Mega Knight
Firecracker Executioner Zap Tesla
Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians
Zap Mega Knight Firecracker Elite Barbarians
Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Tesla Executioner
Firecracker Tesla Executioner Mega Knight
Tesla Elite Barbarians Zap Firecracker Executioner Little Prince
Executioner Mega Knight Zap Firecracker Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Executioner
Firecracker
Executioner Zap Firecracker Mega Knight
Firecracker Executioner Zap
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker
Elite Barbarians
Firecracker Zap
Zap Firecracker Executioner
Firecracker Elite Barbarians Executioner
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Executioner
Firecracker Executioner Mega Knight
Zap Firecracker Executioner Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Executioner Mega Knight Little Prince
Firecracker Zap Executioner
Zap Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker Executioner Little Prince
Zap Firecracker
Elite Barbarians
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap
Zap Firecracker Executioner
Firecracker Executioner Mega Knight
Zap Firecracker Executioner
Zap
Firecracker Elite Barbarians Executioner Mega Knight
Zap Firecracker Elite Barbarians
Firecracker Zap Executioner
Zap Firecracker Executioner Mega Knight Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: