My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Dart Goblin Lumberjack
Zap
Fire Spirit Firecracker Dart Goblin
Barbarian Barrel
Fire Spirit Knight Firecracker Dart Goblin Lumberjack
The Log
Fire Spirit Firecracker Dart Goblin Lumberjack
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Dart Goblin
Royal Delivery
Fire Spirit Knight Firecracker Dart Goblin Lumberjack
Fireball
Firecracker Dart Goblin Lumberjack
Poison
Firecracker Dart Goblin
Lightning
Knight Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Firecracker Dart Goblin Lumberjack Giant Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Firecracker

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Giant Lumberjack
Zap
Firecracker Giant Fire Spirit Knight Dart Goblin Lumberjack
Knight
Firecracker Dart Goblin Fire Spirit Zap Lumberjack
Firecracker
Zap Knight Dart Goblin Giant Lumberjack Monk
Dart Goblin
Knight Zap Firecracker Giant Monk
Giant
Zap Fire Spirit Firecracker Dart Goblin Lumberjack
Lumberjack
Fire Spirit Zap Knight Firecracker Giant
Monk
Firecracker Dart Goblin

Defense Synergies 3 10

Fire Spirit
Knight Zap Firecracker
Zap
Fire Spirit Knight Firecracker Dart Goblin Lumberjack
Knight
Fire Spirit Firecracker Dart Goblin Zap Lumberjack
Firecracker
Knight Fire Spirit Zap Dart Goblin Lumberjack
Dart Goblin
Knight Zap Firecracker Lumberjack
Giant
Lumberjack
Zap Knight Firecracker Dart Goblin
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin
Lumberjack Zap Knight Firecracker Dart Goblin Monk
Lumberjack Fire Spirit Knight Dart Goblin
Lumberjack Knight Firecracker Dart Goblin Monk
Firecracker Lumberjack Monk
Fire Spirit Zap Firecracker Dart Goblin Lumberjack
Dart Goblin Fire Spirit Zap Firecracker
Zap Dart Goblin Monk
Lumberjack
Knight Fire Spirit Firecracker Dart Goblin Lumberjack
Dart Goblin Zap Knight Firecracker Lumberjack
Zap Firecracker Dart Goblin
Lumberjack Fire Spirit Zap Knight
Fire Spirit Zap Firecracker Dart Goblin Lumberjack
Knight Lumberjack
Monk Zap Lumberjack
Knight Firecracker Lumberjack
Fire Spirit Zap Knight Firecracker Dart Goblin Lumberjack
Zap Fire Spirit Knight Firecracker Dart Goblin Lumberjack
Dart Goblin Lumberjack
Fire Spirit Knight Firecracker Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Knight Firecracker Lumberjack Monk
Lumberjack Zap Knight
Lumberjack Zap Knight Monk
Knight Lumberjack
Fire Spirit Firecracker Zap Dart Goblin Monk
Knight Dart Goblin Lumberjack
Knight Lumberjack
Zap Knight Firecracker Monk
Dart Goblin
Knight Dart Goblin Lumberjack
Monk Zap
Knight Lumberjack
Firecracker Dart Goblin
Zap Knight Firecracker Dart Goblin Lumberjack Monk
Zap Firecracker Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Monk
Firecracker Monk Zap Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Fire Spirit Zap Firecracker
Firecracker Fire Spirit Zap Dart Goblin Monk
Fire Spirit Firecracker Dart Goblin
Fire Spirit Zap Firecracker Dart Goblin
Monk Zap Firecracker Dart Goblin
Fire Spirit Lumberjack
Firecracker Monk Zap Knight Dart Goblin
Monk Fire Spirit Zap Firecracker Dart Goblin
Fire Spirit Knight Firecracker Dart Goblin
Firecracker Dart Goblin Monk
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Monk
Fire Spirit Zap Firecracker Dart Goblin Monk
Fire Spirit Zap Firecracker Dart Goblin Monk
Monk
Monk
Zap Monk
Zap Firecracker Fire Spirit
Firecracker Zap Dart Goblin Monk
Zap Monk
Zap Firecracker Dart Goblin
Fire Spirit Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin
Zap Firecracker Monk
Firecracker Monk
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Firecracker Dart Goblin Monk
Knight Firecracker Dart Goblin Lumberjack
Zap Firecracker Dart Goblin
Monk Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Monk

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