My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton Ram Rider
Giant Snowball
Minions Goblin Gang Ram Rider
Zap
Minions Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Executioner Giant Skeleton
The Log
Goblin Gang Giant Skeleton Ram Rider
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Executioner Giant Skeleton Ram Rider
Fireball
Minions Goblin Gang Executioner Ram Rider
Poison
Minions Goblin Gang Executioner
Lightning
Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Freeze Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Skeleton Ram Rider
Goblin Gang
Giant Skeleton
Fireball
Freeze The Log Ram Rider
Freeze
Fireball
Executioner
The Log
Giant Skeleton
Minions Goblin Gang The Log
The Log
Fireball Executioner Giant Skeleton Ram Rider
Ram Rider
Minions Fireball The Log

Defense Synergies 1 12

Minions
Freeze Giant Skeleton The Log Ram Rider
Goblin Gang
Giant Skeleton The Log
Fireball
The Log Freeze Ram Rider
Freeze
Minions Fireball
Executioner
Giant Skeleton The Log
Giant Skeleton
Minions Goblin Gang Executioner The Log
The Log
Fireball Minions Goblin Gang Executioner Giant Skeleton Ram Rider
Ram Rider
Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log Ram Rider
Minions Goblin Gang Executioner The Log Ram Rider
Goblin Gang Ram Rider Minions Freeze Executioner Giant Skeleton
Minions Goblin Gang Ram Rider
Fireball Giant Skeleton The Log
Goblin Gang Fireball Freeze The Log Minions Executioner
Minions Ram Rider Goblin Gang Fireball Freeze Executioner
Fireball Giant Skeleton The Log Ram Rider
Minions Goblin Gang
Goblin Gang Giant Skeleton
Minions Goblin Gang Executioner Fireball Freeze Giant Skeleton The Log Ram Rider
Minions Executioner Goblin Gang Fireball Ram Rider
Minions Goblin Gang Fireball Freeze Giant Skeleton The Log Ram Rider
Fireball Executioner Minions Goblin Gang Freeze The Log
Goblin Gang Ram Rider
Goblin Gang Fireball Freeze The Log Ram Rider
Minions Goblin Gang Fireball Executioner
Fireball Minions Goblin Gang Executioner The Log Ram Rider
Freeze Executioner The Log Minions Fireball Giant Skeleton Ram Rider
Ram Rider
Goblin Gang Minions Fireball Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Giant Skeleton
Fireball Goblin Gang Executioner The Log
Goblin Gang Giant Skeleton Minions The Log Ram Rider
Goblin Gang Giant Skeleton Fireball The Log Ram Rider
Giant Skeleton Goblin Gang Executioner Ram Rider
Fireball Executioner Minions Goblin Gang Freeze Ram Rider
Goblin Gang Minions Fireball Giant Skeleton Ram Rider
Giant Skeleton
Freeze Giant Skeleton Minions Fireball The Log
Goblin Gang
Minions Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Goblin Gang Fireball Executioner Ram Rider
Fireball Executioner
Goblin Gang Minions Fireball Freeze Executioner Giant Skeleton The Log
Minions Executioner Fireball Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Giant Skeleton The Log
Fireball Executioner The Log Ram Rider
Fireball Giant Skeleton The Log
Fireball Freeze Giant Skeleton The Log
Fireball Executioner The Log
Fireball Executioner Minions Freeze Ram Rider
Executioner The Log
Fireball The Log Freeze Executioner Ram Rider
Fireball The Log Ram Rider
Minions Goblin Gang Fireball
Fireball The Log Ram Rider
Fireball Executioner
Fireball Executioner The Log
Minions Fireball Freeze
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Freeze
Minions
Fireball Executioner The Log
Fireball The Log
Minions Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fireball Executioner
Fireball The Log Executioner Ram Rider
Fireball The Log Ram Rider
Fireball The Log
Fireball Executioner
Minions Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Giant Skeleton
Fireball The Log
Minions Goblin Gang Fireball Freeze
Fireball Executioner Ram Rider
Freeze
The Log Fireball
Fireball Goblin Gang Executioner
The Log Fireball Executioner
Fireball Giant Skeleton
Executioner
Minions Goblin Gang Fireball Freeze Giant Skeleton The Log
Fireball Executioner
Fireball Freeze Executioner Giant Skeleton The Log

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