My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Witch Electro Dragon Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Phoenix
Giant Snowball
Flying Machine Goblin Barrel Witch Electro Dragon
Zap
Flying Machine Goblin Barrel Witch
Barbarian Barrel
Elixir Golem Goblin Barrel Witch
The Log
Elixir Golem Goblin Barrel Witch
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Flying Machine Goblin Barrel Witch
Royal Delivery
Elixir Golem Flying Machine Goblin Barrel Witch Electro Dragon
Fireball
Elixir Golem Flying Machine Goblin Barrel Witch Electro Dragon
Poison
Elixir Golem Flying Machine Witch Electro Dragon Phoenix
Lightning
Witch Electro Dragon Phoenix
Rocket
Witch Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Goblin Barrel Flying Machine Phoenix Golden Knight Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Goblin Barrel Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elixir Golem Flying Machine Witch Electro Dragon Phoenix
Elixir Golem
Zap Flying Machine Goblin Barrel Witch Electro Dragon
Flying Machine
Zap Elixir Golem Electro Dragon Golden Knight
Goblin Barrel
Elixir Golem Golden Knight
Witch
Zap Elixir Golem
Electro Dragon
Zap Elixir Golem Flying Machine
Phoenix
Zap
Golden Knight
Flying Machine Goblin Barrel

Defense Synergies 0 8

Zap
Flying Machine Witch Electro Dragon Phoenix Golden Knight
Elixir Golem
Flying Machine
Zap Electro Dragon Golden Knight
Goblin Barrel
Witch
Zap Electro Dragon
Electro Dragon
Zap Flying Machine Witch
Phoenix
Zap
Golden Knight
Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Dragon Golden Knight
Zap Flying Machine Witch Electro Dragon Phoenix
Witch Electro Dragon
Witch Electro Dragon Phoenix
Zap Flying Machine Electro Dragon
Zap Flying Machine Witch Electro Dragon Phoenix
Zap Flying Machine Electro Dragon Phoenix Golden Knight
Witch Phoenix
Phoenix
Witch Zap Flying Machine Electro Dragon
Zap Flying Machine Witch Electro Dragon Phoenix
Zap Flying Machine Witch Electro Dragon
Zap Witch Electro Dragon Golden Knight
Phoenix
Zap
Witch Electro Dragon
Zap Flying Machine Witch Electro Dragon Golden Knight
Zap Witch Flying Machine Electro Dragon
Phoenix
Flying Machine Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Flying Machine Electro Dragon Phoenix
Zap Witch Electro Dragon Golden Knight
Zap Phoenix
Witch Phoenix
Zap Flying Machine Witch Electro Dragon
Flying Machine Witch Phoenix
Phoenix
Zap Electro Dragon Flying Machine Witch Phoenix
Witch Phoenix
Flying Machine Witch Electro Dragon Phoenix Golden Knight
Zap Phoenix
Witch Golden Knight
Flying Machine Witch Electro Dragon
Witch Electro Dragon Phoenix Zap Flying Machine Golden Knight
Zap Flying Machine Witch Electro Dragon Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Electro Dragon Golden Knight
Zap Flying Machine Electro Dragon Golden Knight
Flying Machine Electro Dragon
Flying Machine
Zap
Zap Flying Machine Witch Electro Dragon
Flying Machine Witch
Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon Golden Knight
Electro Dragon
Zap Flying Machine Electro Dragon Golden Knight
Zap Flying Machine Electro Dragon
Flying Machine Golden Knight
Flying Machine Electro Dragon
Zap Flying Machine
Zap Flying Machine Witch Electro Dragon Golden Knight
Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Zap Flying Machine Witch Electro Dragon Golden Knight
Zap Flying Machine Electro Dragon
Zap Witch Electro Dragon
Witch
Zap Flying Machine Witch Electro Dragon Golden Knight
Zap Flying Machine Witch Electro Dragon Golden Knight
Zap Golden Knight
Zap Flying Machine Witch Electro Dragon
Zap Electro Dragon Flying Machine Witch
Zap Electro Dragon
Zap Electro Dragon
Zap Flying Machine Witch Electro Dragon
Zap Flying Machine Witch Electro Dragon
Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Zap
Flying Machine Electro Dragon
Zap Electro Dragon Flying Machine Witch Golden Knight
Zap Flying Machine Witch Electro Dragon
Electro Dragon Zap Flying Machine Witch Golden Knight

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