My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Giant Skeleton Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Electro Wizard Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Bowler Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Fireball
Wizard Skeleton Army Bowler Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Wizard Bowler Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Electro Wizard Inferno Dragon Lumberjack Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Electro Wizard Inferno Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Lumberjack
Skeleton Army
Bowler
The Log Electro Wizard Lumberjack
Giant Skeleton
Wizard The Log Electro Wizard Lumberjack
The Log
Bowler Giant Skeleton Lumberjack
Electro Wizard
Bowler Giant Skeleton Lumberjack
Inferno Dragon
Lumberjack
Wizard Bowler Giant Skeleton The Log Electro Wizard

Defense Synergies 1 20

Wizard
Skeleton Army Giant Skeleton The Log Electro Wizard Lumberjack
Skeleton Army
Wizard Giant Skeleton The Log Electro Wizard Inferno Dragon Lumberjack
Bowler
The Log Electro Wizard Lumberjack
Giant Skeleton
Wizard Skeleton Army The Log Electro Wizard Lumberjack
The Log
Bowler Wizard Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Wizard Skeleton Army Bowler Giant Skeleton The Log Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army The Log Electro Wizard
Lumberjack
Wizard Skeleton Army Bowler Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard The Log Electro Wizard
Skeleton Army Inferno Dragon Lumberjack The Log Electro Wizard
Skeleton Army Bowler Lumberjack Giant Skeleton Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bowler Electro Wizard
Skeleton Army Bowler Giant Skeleton The Log Lumberjack
Skeleton Army Bowler The Log Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Wizard
Bowler Giant Skeleton The Log Electro Wizard
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Bowler Giant Skeleton Electro Wizard Lumberjack
Skeleton Army Electro Wizard Wizard Bowler Giant Skeleton The Log Lumberjack
Inferno Dragon Wizard Electro Wizard
Skeleton Army Bowler Lumberjack Wizard Giant Skeleton The Log Electro Wizard
Wizard Skeleton Army Bowler The Log Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Electro Wizard Lumberjack
Skeleton Army Bowler The Log Electro Wizard Inferno Dragon Lumberjack
Wizard Skeleton Army Bowler Electro Wizard Lumberjack
Wizard Skeleton Army Bowler The Log Electro Wizard Lumberjack
Wizard The Log Bowler Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Wizard Skeleton Army Bowler Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Bowler Giant Skeleton Electro Wizard
Electro Wizard Wizard Bowler The Log Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bowler The Log Electro Wizard
Skeleton Army Bowler Giant Skeleton Lumberjack The Log Electro Wizard
Giant Skeleton Skeleton Army Bowler Inferno Dragon Lumberjack
Wizard Electro Wizard
Skeleton Army Bowler Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack
Giant Skeleton Electro Wizard Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bowler Giant Skeleton Lumberjack
Skeleton Army Bowler Giant Skeleton The Log Electro Wizard
Skeleton Army Bowler Giant Skeleton Wizard Lumberjack
Wizard Skeleton Army Bowler
Skeleton Army Electro Wizard Bowler Giant Skeleton The Log Inferno Dragon Lumberjack
Bowler Wizard Giant Skeleton The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Bowler The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Bowler The Log
Wizard
Wizard Bowler The Log
The Log Wizard Bowler
The Log Wizard
Bowler Electro Wizard Lumberjack
Wizard Bowler The Log Electro Wizard
Wizard
Bowler The Log
The Log
Wizard Bowler The Log
Wizard Bowler The Log
Wizard Bowler The Log Electro Wizard
Wizard Bowler The Log
Bowler Giant Skeleton The Log
Wizard
Bowler The Log
The Log
The Log Wizard Bowler
Inferno Dragon
The Log Wizard Bowler Electro Wizard
Wizard Bowler The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Bowler
Wizard The Log
Electro Wizard
Giant Skeleton
Wizard Bowler The Log
Electro Wizard Skeleton Army
Wizard Electro Wizard
The Log
Wizard Bowler Electro Wizard Lumberjack
The Log Wizard Bowler
Giant Skeleton
Bowler Giant Skeleton The Log Electro Wizard
Electro Wizard
Bowler Giant Skeleton The Log Electro Wizard

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