My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers Giant Skeleton Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Three Musketeers Inferno Dragon
Zap
Bomber Three Musketeers Inferno Dragon
Barbarian Barrel
Electro Spirit Bomber Bomb Tower Three Musketeers Giant Skeleton Magic Archer
The Log
Electro Spirit Bomber Three Musketeers Giant Skeleton
Earthquake
Bomber Bomb Tower
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Three Musketeers Giant Skeleton Inferno Dragon Magic Archer
Fireball
Bomber Bomb Tower Three Musketeers Inferno Dragon Magic Archer
Poison
Bomber Bomb Tower Three Musketeers Magic Archer
Lightning
Bomb Tower Three Musketeers Inferno Dragon Magic Archer
Rocket
Bomb Tower Three Musketeers Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bomb Tower Inferno Dragon Magic Archer Giant Skeleton Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Bomber Bomb Tower Inferno Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Bomber
Giant Skeleton
Bomb Tower
Three Musketeers
Giant Skeleton
Electro Spirit Bomber Lightning Magic Archer
Lightning
Giant Skeleton
Inferno Dragon
Magic Archer
Giant Skeleton

Defense Synergies 0 2

Electro Spirit
Bomber
Bomb Tower
Magic Archer
Three Musketeers
Giant Skeleton
Magic Archer
Lightning
Inferno Dragon
Magic Archer
Bomb Tower Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Magic Archer
Bomb Tower Inferno Dragon Bomber Three Musketeers
Bomb Tower Three Musketeers Bomber Giant Skeleton Lightning Inferno Dragon
Bomb Tower Three Musketeers Inferno Dragon Bomber
Lightning Bomber Bomb Tower Giant Skeleton
Electro Spirit Bomber Bomb Tower Magic Archer
Three Musketeers Lightning Inferno Dragon Electro Spirit Bomb Tower Magic Archer
Lightning Electro Spirit Bomb Tower Giant Skeleton Magic Archer
Three Musketeers Inferno Dragon Bomb Tower
Bomber Giant Skeleton
Electro Spirit Bomber Bomb Tower Giant Skeleton Magic Archer
Three Musketeers Inferno Dragon Magic Archer
Bomb Tower Bomber Three Musketeers Giant Skeleton Lightning
Bomber Bomb Tower Three Musketeers Electro Spirit Magic Archer
Inferno Dragon Bomb Tower Three Musketeers
Bomb Tower Three Musketeers Lightning Inferno Dragon
Bomb Tower Three Musketeers Bomber
Bomb Tower Electro Spirit Bomber Three Musketeers Magic Archer
Bomb Tower Electro Spirit Bomber Giant Skeleton Inferno Dragon Magic Archer
Bomb Tower Three Musketeers Inferno Dragon
Bomber Electro Spirit Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Bomb Tower Lightning Inferno Dragon Magic Archer
Giant Skeleton Bomb Tower Lightning
Giant Skeleton Lightning
Giant Skeleton Three Musketeers Inferno Dragon
Electro Spirit Bomb Tower Three Musketeers Magic Archer
Bomb Tower Giant Skeleton Lightning
Giant Skeleton Bomb Tower Inferno Dragon
Giant Skeleton Lightning Electro Spirit Bomb Tower Inferno Dragon Magic Archer
Three Musketeers Inferno Dragon
Inferno Dragon Bomb Tower Giant Skeleton
Lightning Giant Skeleton
Giant Skeleton Lightning Bomb Tower Three Musketeers
Bomber Bomb Tower Three Musketeers Magic Archer
Electro Spirit Bomber Bomb Tower Three Musketeers Giant Skeleton Lightning Inferno Dragon Magic Archer
Electro Spirit Bomber Bomb Tower Giant Skeleton Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Giant Skeleton
Magic Archer
Lightning Giant Skeleton Magic Archer
Lightning Giant Skeleton
Bomber Magic Archer
Electro Spirit Magic Archer
Bomber Magic Archer
Lightning Magic Archer
Lightning
Lightning Three Musketeers
Lightning Magic Archer
Lightning Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Bomber Three Musketeers Magic Archer
Lightning Magic Archer Three Musketeers
Lightning Three Musketeers
Bomber Lightning
Lightning Bomber Three Musketeers Magic Archer
Lightning Bomber Magic Archer
Lightning Giant Skeleton Magic Archer
Lightning
Lightning
Lightning
Electro Spirit Bomber Magic Archer
Inferno Dragon
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Electro Spirit
Lightning
Lightning Bomber Magic Archer
Lightning Electro Spirit Magic Archer
Giant Skeleton
Lightning Magic Archer
Lightning Electro Spirit Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Three Musketeers Magic Archer
Bomber Lightning Magic Archer
Lightning Giant Skeleton
Three Musketeers
Electro Spirit Giant Skeleton Lightning Magic Archer
Lightning Magic Archer
Lightning Giant Skeleton Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: