My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Goblin Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Cannon Cart Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart
Giant Snowball
Goblins Goblin Barrel
Zap
Goblins Goblin Barrel Cannon Cart Goblin Giant
Barbarian Barrel
Goblins Wizard Goblin Barrel Cannon Cart Electro Wizard Magic Archer
The Log
Goblins Goblin Barrel Cannon Cart
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Wizard Goblin Barrel Cannon Cart Electro Wizard Magic Archer
Fireball
Wizard Goblin Barrel Cannon Cart Electro Wizard Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Cannon Cart Electro Wizard Magic Archer
Rocket
Wizard Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Electro Wizard Magic Archer Wizard Cannon Cart Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Goblin Barrel Electro Wizard Magic Archer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Wizard
Goblin Giant
Rocket
Goblin Barrel
Cannon Cart Goblin Giant
Cannon Cart
Goblin Barrel Electro Wizard Magic Archer
Goblin Giant
Wizard Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Cannon Cart Goblin Giant Magic Archer
Magic Archer
Cannon Cart Goblin Giant Electro Wizard

Defense Synergies 0 11

Goblins
Wizard Cannon Cart Electro Wizard Magic Archer
Wizard
Goblins Cannon Cart Electro Wizard
Rocket
Goblin Barrel
Cannon Cart
Goblins Wizard Electro Wizard Magic Archer
Goblin Giant
Electro Wizard Magic Archer
Electro Wizard
Goblins Wizard Cannon Cart Goblin Giant Magic Archer
Magic Archer
Goblins Cannon Cart Goblin Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Wizard Goblin Giant Electro Wizard Magic Archer
Goblins Cannon Cart Electro Wizard
Rocket Goblins Cannon Cart Electro Wizard
Goblins Cannon Cart Electro Wizard
Rocket
Goblins Cannon Cart Electro Wizard Magic Archer
Rocket Electro Wizard Wizard Magic Archer
Rocket Cannon Cart Goblin Giant Electro Wizard Magic Archer
Goblins
Goblins Cannon Cart Electro Wizard
Goblins Electro Wizard Wizard Cannon Cart Goblin Giant Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Rocket Cannon Cart Electro Wizard
Wizard Rocket Goblins Cannon Cart Electro Wizard Magic Archer
Cannon Cart Electro Wizard
Rocket Electro Wizard
Wizard Goblins Cannon Cart Electro Wizard
Goblins Wizard Cannon Cart Electro Wizard Magic Archer
Wizard Cannon Cart Electro Wizard Magic Archer
Cannon Cart Electro Wizard
Wizard Goblins Cannon Cart Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Cannon Cart Electro Wizard
Electro Wizard Wizard Rocket Cannon Cart Magic Archer
Goblins Rocket Cannon Cart Goblin Giant Electro Wizard
Rocket Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Wizard Rocket Goblin Giant Electro Wizard Magic Archer
Rocket Goblins Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Rocket Electro Wizard Goblins Cannon Cart Magic Archer
Goblin Giant
Cannon Cart
Rocket Goblin Giant Electro Wizard
Rocket Cannon Cart Wizard Goblin Giant
Wizard Cannon Cart Magic Archer
Electro Wizard Goblins Rocket Cannon Cart Goblin Giant Magic Archer
Wizard Cannon Cart Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Electro Wizard Magic Archer
Rocket Cannon Cart Goblin Giant Magic Archer
Cannon Cart Rocket
Wizard Rocket Magic Archer
Wizard Rocket Goblin Giant Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Rocket Goblins Electro Wizard
Rocket Wizard Cannon Cart Electro Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Cannon Cart Magic Archer
Rocket Cannon Cart Magic Archer
Cannon Cart Magic Archer
Rocket Wizard Cannon Cart Magic Archer
Magic Archer Wizard Rocket Cannon Cart
Rocket
Rocket
Rocket Wizard Electro Wizard Magic Archer
Rocket Wizard Magic Archer
Rocket Magic Archer
Rocket Wizard
Rocket
Rocket Cannon Cart
Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Rocket Magic Archer
Wizard Electro Wizard Magic Archer
Rocket Electro Wizard Wizard
Wizard Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Wizard Magic Archer
Electro Wizard Rocket Cannon Cart Magic Archer
Rocket Wizard Electro Wizard Magic Archer
Wizard Rocket Cannon Cart Electro Wizard Magic Archer
Wizard Magic Archer
Rocket
Cannon Cart
Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Cannon Cart Goblin Giant Electro Wizard Magic Archer

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