My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Barbarians Furnace
Zap
Skeleton Barrel Furnace
Barbarian Barrel
Skeleton Barrel Barbarians Furnace Wizard
The Log
Skeleton Barrel Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Skeleton Barrel Furnace
Royal Delivery
Skeleton Barrel Barbarians Wizard
Fireball
Skeleton Barrel Barbarians Furnace Wizard
Poison
Skeleton Barrel Barbarians Furnace Wizard
Lightning
Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Fireball Furnace Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Barrel Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Skeleton Barrel Furnace Mega Knight
Arrows
Zap Fireball Skeleton Barrel Mega Knight
Skeleton Barrel
Fireball Zap Arrows Furnace Mega Knight
Barbarians
Fireball
Zap Arrows Skeleton Barrel Mega Knight
Furnace
Zap Skeleton Barrel
Wizard
Mega Knight
Mega Knight
Zap Arrows Skeleton Barrel Fireball Wizard

Defense Synergies 3 12

Zap
Fireball Mega Knight Arrows Skeleton Barrel Barbarians Furnace
Arrows
Mega Knight Zap Barbarians Fireball Furnace
Skeleton Barrel
Zap Fireball Mega Knight
Barbarians
Zap Arrows Furnace
Fireball
Zap Arrows Skeleton Barrel Mega Knight
Furnace
Zap Arrows Barbarians
Wizard
Mega Knight
Mega Knight
Zap Arrows Skeleton Barrel Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Wizard
Barbarians Zap Furnace Mega Knight
Barbarians Furnace Mega Knight
Barbarians Furnace Mega Knight
Arrows Barbarians Fireball Mega Knight
Arrows Fireball Zap Furnace Mega Knight
Furnace Zap Arrows Fireball Wizard
Zap Arrows Skeleton Barrel Barbarians Fireball Mega Knight
Barbarians Furnace
Barbarians Mega Knight
Barbarians Zap Arrows Fireball Furnace Wizard Mega Knight
Arrows Zap Fireball Furnace Wizard
Barbarians Furnace Mega Knight Zap Fireball Wizard
Fireball Wizard Mega Knight Zap Arrows Barbarians Furnace
Barbarians Furnace Mega Knight
Barbarians Zap Fireball Furnace Mega Knight
Barbarians Wizard Mega Knight Arrows Fireball Furnace
Arrows Fireball Mega Knight Zap Barbarians Furnace Wizard
Zap Arrows Furnace Wizard Barbarians Fireball Mega Knight
Barbarians
Wizard Mega Knight Arrows Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Fireball Furnace
Fireball Zap Arrows Skeleton Barrel Wizard Mega Knight
Barbarians Mega Knight Zap Furnace
Mega Knight Zap Barbarians Fireball
Barbarians Mega Knight
Arrows Fireball Furnace Wizard Zap Skeleton Barrel
Barbarians Fireball Furnace
Mega Knight Barbarians
Zap Mega Knight Barbarians Fireball
Barbarians
Mega Knight Barbarians
Mega Knight Zap Arrows Barbarians Fireball
Barbarians Mega Knight Fireball Wizard
Wizard Barbarians Fireball Furnace Mega Knight
Barbarians Zap Fireball Furnace
Arrows Mega Knight Zap Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows
Arrows Fireball Zap Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Barbarians Fireball
Fireball Wizard Zap Arrows Furnace Mega Knight
Arrows Fireball Wizard Zap Skeleton Barrel Furnace
Arrows Furnace Wizard
Arrows Fireball Zap Skeleton Barrel Wizard
Arrows Fireball Zap Skeleton Barrel Wizard
Fireball
Zap Arrows Skeleton Barrel Fireball Wizard
Fireball Zap Arrows Wizard
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Zap Arrows Skeleton Barrel Fireball Furnace
Zap Arrows Skeleton Barrel Fireball Furnace Wizard
Arrows Skeleton Barrel Fireball Furnace Wizard Mega Knight
Arrows Fireball
Zap Arrows Skeleton Barrel Fireball Wizard Mega Knight
Zap Arrows Skeleton Barrel Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Zap Arrows Skeleton Barrel Barbarians Fireball
Zap Arrows Fireball Furnace Wizard Mega Knight
Arrows Fireball Zap Skeleton Barrel Wizard
Fireball Zap Arrows Skeleton Barrel Wizard Mega Knight
Fireball Zap Arrows Skeleton Barrel
Zap Arrows Fireball Furnace Wizard
Zap Skeleton Barrel Fireball Wizard
Fireball
Zap Arrows Fireball Wizard Mega Knight
Zap Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Zap Skeleton Barrel Barbarians Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Zap Skeleton Barrel Fireball Wizard
Zap Arrows Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Skeleton Barrel Fireball Mega Knight

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