My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians Dart Goblin
Zap
Dart Goblin Sparky
Barbarian Barrel
Barbarians Dart Goblin Wizard Sparky
The Log
Barbarians Dart Goblin Sparky
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Wizard Sparky
Fireball
Barbarians Dart Goblin Wizard Sparky
Poison
Barbarians Dart Goblin Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Freeze Golden Knight Barbarians Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Dart Goblin Freeze Golden Knight

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Golem The Log Sparky
Wizard
Golem Sparky
Freeze
Golem
Dart Goblin Wizard The Log Sparky Golden Knight
The Log
Dart Goblin Golem Sparky
Sparky
Dart Goblin Wizard Golem The Log Golden Knight
Golden Knight
Golem Sparky

Defense Synergies 0 9

Barbarians
Dart Goblin
The Log Golden Knight
Wizard
Freeze The Log Golden Knight
Freeze
Wizard Sparky
Golem
The Log
Dart Goblin Wizard Sparky Golden Knight
Sparky
Freeze The Log Golden Knight
Golden Knight
Dart Goblin Wizard The Log Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Sparky Golden Knight
Barbarians Sparky Dart Goblin The Log
Barbarians Sparky Dart Goblin Freeze
Barbarians Sparky Dart Goblin
Barbarians The Log Sparky
Freeze The Log Dart Goblin
Dart Goblin Wizard Freeze
Barbarians Dart Goblin The Log Sparky Golden Knight
Barbarians Sparky
Barbarians Dart Goblin Sparky
Barbarians Dart Goblin Wizard Freeze The Log
Dart Goblin Wizard
Barbarians Sparky Wizard Freeze The Log
Wizard Sparky Barbarians Dart Goblin Freeze The Log Golden Knight
Barbarians Sparky
Barbarians Freeze The Log Sparky
Barbarians Wizard Sparky
Barbarians Dart Goblin Wizard The Log Golden Knight
Wizard Freeze The Log Barbarians Dart Goblin
Barbarians Sparky Dart Goblin
Wizard Barbarians Dart Goblin The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Wizard The Log
Barbarians The Log Sparky Golden Knight
Barbarians The Log Sparky
Barbarians Sparky
Wizard Dart Goblin Freeze
Sparky Barbarians Dart Goblin
Barbarians Sparky
Freeze Barbarians The Log Sparky
Barbarians Dart Goblin Sparky
Barbarians Dart Goblin Sparky Golden Knight
Barbarians The Log
Barbarians Wizard Sparky Golden Knight
Wizard Barbarians Dart Goblin Sparky
Barbarians Sparky Dart Goblin Freeze The Log Golden Knight
Barbarians Dart Goblin Wizard Freeze The Log Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log Sparky Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin The Log Sparky
Barbarians Dart Goblin Freeze The Log Sparky
Wizard The Log Sparky
Wizard Dart Goblin Freeze
Dart Goblin Wizard The Log Sparky
The Log Dart Goblin Wizard Freeze
The Log Dart Goblin Wizard Golden Knight
Sparky
Dart Goblin Wizard The Log Sparky Golden Knight
Dart Goblin Wizard
Dart Goblin The Log Sparky Golden Knight
Dart Goblin Freeze
Dart Goblin The Log Sparky
Dart Goblin Wizard The Log Sparky Golden Knight
Dart Goblin Wizard The Log Sparky
Freeze Sparky
Sparky
Dart Goblin Wizard The Log Sparky
Dart Goblin Wizard The Log Golden Knight
The Log Sparky
Wizard
The Log Sparky
Barbarians The Log
Freeze The Log Wizard Sparky
The Log Dart Goblin Wizard Sparky Golden Knight
Wizard The Log Sparky Golden Knight
Dart Goblin The Log Sparky Golden Knight
Dart Goblin Wizard Sparky
Dart Goblin Wizard Freeze
Sparky
Dart Goblin Wizard The Log Sparky
Freeze Sparky
Sparky
Wizard The Log Sparky
Barbarians Dart Goblin Freeze
Dart Goblin Wizard
Freeze
The Log
Dart Goblin Wizard Sparky
The Log Dart Goblin Wizard
Sparky
Dart Goblin Sparky
Dart Goblin Freeze The Log Sparky Golden Knight
Dart Goblin
Dart Goblin Freeze The Log Sparky Golden Knight

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