My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Musketeer Ram Rider
Zap
Ram Rider
Barbarian Barrel
Barbarians Musketeer Electro Wizard
The Log
Barbarians Musketeer Ram Rider
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Musketeer P.E.K.K.A Electro Wizard Ram Rider
Fireball
Barbarians Musketeer Electro Wizard Ram Rider
Poison
Barbarians Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Ram Rider
Rocket
Barbarians Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Electro Wizard Golden Knight Barbarians Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Musketeer Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
The Log Electro Wizard Ram Rider Golden Knight
Musketeer
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Electro Wizard Musketeer The Log Ram Rider
The Log
Fireball Musketeer P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Fireball Ram Rider
Ram Rider
Fireball Musketeer P.E.K.K.A The Log Electro Wizard Golden Knight
Golden Knight
Fireball Ram Rider

Defense Synergies 3 13

Barbarians
Fireball
The Log Musketeer Electro Wizard Ram Rider Golden Knight
Musketeer
The Log Fireball P.E.K.K.A Electro Wizard Ram Rider Golden Knight
P.E.K.K.A
The Log Musketeer Electro Wizard
The Log
Fireball Musketeer P.E.K.K.A Electro Wizard Ram Rider Golden Knight
Electro Wizard
Fireball Musketeer P.E.K.K.A The Log Ram Rider
Ram Rider
Fireball Musketeer The Log Electro Wizard
Golden Knight
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard Ram Rider Golden Knight
Barbarians P.E.K.K.A Musketeer The Log Electro Wizard Ram Rider
Barbarians P.E.K.K.A Ram Rider Musketeer Electro Wizard
Barbarians P.E.K.K.A Musketeer Electro Wizard Ram Rider
Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Musketeer Electro Wizard
Musketeer Electro Wizard Ram Rider Fireball
Barbarians Fireball Musketeer P.E.K.K.A The Log Electro Wizard Ram Rider Golden Knight
Barbarians P.E.K.K.A Musketeer
Barbarians Musketeer Electro Wizard
Barbarians Electro Wizard Fireball Musketeer The Log Ram Rider
Musketeer Fireball Electro Wizard Ram Rider
Barbarians P.E.K.K.A Fireball Musketeer The Log Electro Wizard Ram Rider
Fireball Barbarians P.E.K.K.A The Log Electro Wizard Golden Knight
Barbarians P.E.K.K.A Electro Wizard Ram Rider
Barbarians Fireball P.E.K.K.A The Log Electro Wizard Ram Rider
Barbarians Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Barbarians Musketeer The Log Electro Wizard Ram Rider Golden Knight
The Log Barbarians Fireball Musketeer Electro Wizard Ram Rider
Barbarians P.E.K.K.A Musketeer Electro Wizard Ram Rider
Barbarians Fireball Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Musketeer The Log
Barbarians P.E.K.K.A Musketeer The Log Electro Wizard Ram Rider Golden Knight
P.E.K.K.A Barbarians Fireball Musketeer The Log Electro Wizard Ram Rider
Barbarians P.E.K.K.A Musketeer Ram Rider
Fireball Musketeer Electro Wizard Ram Rider
P.E.K.K.A Barbarians Fireball Musketeer Electro Wizard Ram Rider
P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Barbarians Fireball The Log
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Golden Knight
P.E.K.K.A Barbarians Fireball The Log Electro Wizard
Barbarians P.E.K.K.A Fireball Ram Rider Golden Knight
Barbarians Fireball Musketeer
Barbarians Electro Wizard Fireball Musketeer P.E.K.K.A The Log Golden Knight
Barbarians Fireball Musketeer P.E.K.K.A The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Golden Knight
Fireball Musketeer The Log Electro Wizard Ram Rider Golden Knight
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Ram Rider
Musketeer The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider Golden Knight
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard Ram Rider Golden Knight
Fireball Musketeer
Fireball Musketeer The Log Golden Knight
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log Golden Knight
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log Electro Wizard
Fireball The Log Golden Knight
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer Electro Wizard Ram Rider Golden Knight
Fireball Musketeer The Log Ram Rider Golden Knight
Fireball Musketeer The Log Golden Knight
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Barbarians Fireball Musketeer
Fireball Musketeer Electro Wizard Ram Rider
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer The Log Electro Wizard Golden Knight
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard Golden Knight

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