My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner
Giant Snowball
Barbarians Minion Horde Miner
Zap
Firecracker Minion Horde Inferno Tower
Barbarian Barrel
Firecracker Barbarians Inferno Tower Ice Wizard
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians Inferno Tower
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Barbarians Minion Horde Miner Ice Wizard
Fireball
Firecracker Barbarians Minion Horde Inferno Tower Ice Wizard
Poison
Firecracker Barbarians Minion Horde Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Miner Ice Wizard Barbarians Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Miner

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Miner Minion Horde The Log Ice Wizard
Firecracker
Zap Miner
Barbarians
Minion Horde
Miner Zap
Inferno Tower
The Log
Zap Miner
Miner
Zap Firecracker Minion Horde The Log
Ice Wizard
Zap

Defense Synergies 2 16

Zap
Firecracker Barbarians Minion Horde Inferno Tower The Log Miner Ice Wizard
Firecracker
The Log Zap Inferno Tower Ice Wizard
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Inferno Tower The Log Ice Wizard
Inferno Tower
The Log Zap Firecracker Minion Horde Ice Wizard
The Log
Firecracker Inferno Tower Zap Minion Horde Miner Ice Wizard
Miner
Zap The Log
Ice Wizard
Zap Firecracker Minion Horde Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Inferno Tower The Log
Barbarians Minion Horde Inferno Tower Zap Firecracker The Log Ice Wizard
Barbarians Minion Horde Inferno Tower Ice Wizard
Barbarians Minion Horde Inferno Tower Firecracker Ice Wizard
Firecracker Barbarians The Log
The Log Zap Firecracker Ice Wizard
Minion Horde Inferno Tower Zap Firecracker Ice Wizard
Zap Barbarians Inferno Tower The Log
Barbarians Minion Horde Inferno Tower Ice Wizard
Firecracker Barbarians Minion Horde Inferno Tower Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Zap Firecracker The Log
Minion Horde Inferno Tower Zap Firecracker Ice Wizard
Barbarians Minion Horde Inferno Tower Zap The Log Ice Wizard
Zap Firecracker Barbarians Minion Horde The Log
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Zap The Log
Barbarians Minion Horde Firecracker Inferno Tower
Zap Firecracker Barbarians Minion Horde The Log Ice Wizard
Zap The Log Firecracker Barbarians Ice Wizard
Barbarians Inferno Tower
Firecracker Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower
Zap Firecracker The Log Miner
Barbarians Zap Minion Horde Inferno Tower The Log
Zap Barbarians Minion Horde Inferno Tower The Log
Barbarians Inferno Tower Minion Horde
Firecracker Zap Minion Horde Ice Wizard
Barbarians Minion Horde Inferno Tower Ice Wizard
Inferno Tower Barbarians Minion Horde
Zap Minion Horde Firecracker Barbarians Inferno Tower The Log
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower
Zap Barbarians The Log
Barbarians Minion Horde Inferno Tower
Firecracker Barbarians Minion Horde
Barbarians Inferno Tower Zap Firecracker Minion Horde The Log
Zap Firecracker Barbarians Minion Horde Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde The Log
Firecracker Zap The Log Miner Ice Wizard
Minion Horde The Log Miner
Firecracker Barbarians The Log
Zap Firecracker Minion Horde The Log
Firecracker Zap Minion Horde Ice Wizard
Firecracker Minion Horde The Log
The Log Zap Firecracker Ice Wizard
The Log Miner Zap Firecracker
Minion Horde
Firecracker Miner Zap Minion Horde The Log
Zap Firecracker
Firecracker The Log Miner
Firecracker Minion Horde
Zap Firecracker The Log
Zap Firecracker Minion Horde The Log
Firecracker Minion Horde The Log
Minion Horde
Zap Firecracker The Log
Zap Firecracker The Log Miner
Minion Horde The Log
The Log
Zap Barbarians Minion Horde The Log
Zap Firecracker The Log Ice Wizard
Minion Horde
Firecracker The Log Miner Zap Ice Wizard
Zap The Log Miner
Miner Zap Firecracker The Log
Zap Firecracker Minion Horde Ice Wizard
Zap Firecracker Minion Horde
Minion Horde
Zap Minion Horde The Log Miner
Zap Firecracker Minion Horde
Minion Horde
Firecracker The Log
Zap Minion Horde Barbarians
Zap Firecracker Ice Wizard
The Log
Miner Firecracker Minion Horde
The Log Zap Firecracker
Zap
Firecracker Minion Horde
Zap Firecracker Minion Horde The Log
Firecracker Zap
Zap Firecracker The Log Miner

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