My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Barbarians Witch
The Log
Firecracker Barbarians Hog Rider Witch
Earthquake
Firecracker Tesla Barbarians Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Hog Rider Witch
Fireball
Firecracker Tesla Barbarians Hog Rider Witch
Poison
Firecracker Barbarians Witch
Lightning
Tesla Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tesla Fireball Hog Rider Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Tesla Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Witch Mega Knight
Firecracker
Zap Hog Rider Mega Knight
Tesla
Barbarians
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Zap Firecracker Fireball Barbarians Witch Mega Knight
Witch
Zap Hog Rider Mega Knight
Mega Knight
Zap Firecracker Fireball Hog Rider Witch

Defense Synergies 2 9

Zap
Fireball Mega Knight Firecracker Tesla Barbarians Witch
Firecracker
Zap Tesla Mega Knight
Tesla
Zap Firecracker Fireball
Barbarians
Zap
Fireball
Zap Tesla Mega Knight
Hog Rider
Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball
Barbarians Zap Firecracker Tesla Witch Mega Knight
Tesla Barbarians Witch Mega Knight
Tesla Barbarians Witch Firecracker Mega Knight
Firecracker Barbarians Fireball Mega Knight
Fireball Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Fireball Witch
Zap Tesla Barbarians Fireball Mega Knight
Tesla Barbarians Witch
Firecracker Tesla Barbarians Mega Knight
Barbarians Witch Zap Firecracker Tesla Fireball Mega Knight
Tesla Zap Firecracker Fireball Witch
Tesla Barbarians Mega Knight Zap Fireball Witch
Fireball Mega Knight Zap Firecracker Tesla Barbarians Witch
Barbarians Tesla Mega Knight
Barbarians Zap Tesla Fireball Mega Knight
Tesla Barbarians Mega Knight Firecracker Fireball Witch
Tesla Fireball Mega Knight Zap Firecracker Barbarians Witch
Zap Witch Firecracker Tesla Barbarians Fireball Mega Knight
Barbarians Tesla
Mega Knight Firecracker Tesla Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Tesla Fireball Witch
Fireball Zap Firecracker Tesla Mega Knight
Barbarians Mega Knight Zap Witch
Mega Knight Zap Tesla Barbarians Fireball
Barbarians Tesla Witch Mega Knight
Firecracker Fireball Zap Tesla Witch
Tesla Barbarians Fireball Witch
Mega Knight Tesla Barbarians
Zap Mega Knight Firecracker Barbarians Fireball Witch
Witch Tesla Barbarians
Mega Knight Tesla Barbarians Witch
Mega Knight Zap Barbarians Fireball
Barbarians Mega Knight Tesla Fireball Witch
Firecracker Tesla Barbarians Fireball Witch Mega Knight
Tesla Barbarians Witch Zap Firecracker Fireball
Mega Knight Zap Firecracker Tesla Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Barbarians Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Barbarians Fireball
Zap Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Barbarians Fireball Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Mega Knight

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