My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Musketeer Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Musketeer Electro Wizard
The Log
Spear Goblins Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Musketeer Hog Rider Electro Wizard
Fireball
Musketeer Hog Rider Electro Wizard
Poison
Spear Goblins Musketeer Electro Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Fireball Mini P.E.K.K.A Musketeer Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Knight Fireball

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Electro Wizard Spear Goblins Knight Mini P.E.K.K.A Musketeer
Knight
Spear Goblins Musketeer Hog Rider Zap Fireball Electro Wizard
Fireball
Zap Hog Rider Knight Electro Wizard
Mini P.E.K.K.A
Spear Goblins Zap Musketeer Hog Rider Electro Wizard
Musketeer
Knight Hog Rider Zap Mini P.E.K.K.A
Hog Rider
Spear Goblins Zap Knight Fireball Musketeer Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Knight Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 7 13

Spear Goblins
Knight Zap Mini P.E.K.K.A Musketeer Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Spear Goblins Knight Musketeer
Knight
Spear Goblins Musketeer Electro Wizard Zap Fireball Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Spear Goblins Knight Fireball Musketeer
Musketeer
Knight Spear Goblins Zap Fireball Mini P.E.K.K.A Electro Wizard
Hog Rider
Electro Wizard
Zap Knight Mini P.E.K.K.A Spear Goblins Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Zap Knight Musketeer Electro Wizard
Mini P.E.K.K.A Knight Musketeer Electro Wizard
Mini P.E.K.K.A Knight Musketeer Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Zap Musketeer Electro Wizard
Musketeer Electro Wizard Spear Goblins Zap Fireball
Zap Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer
Knight Spear Goblins Mini P.E.K.K.A Musketeer Electro Wizard
Electro Wizard Spear Goblins Zap Knight Fireball Musketeer
Musketeer Spear Goblins Zap Fireball Electro Wizard
Mini P.E.K.K.A Zap Knight Fireball Musketeer Electro Wizard
Fireball Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Knight Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Fireball Spear Goblins Zap Knight Musketeer Electro Wizard
Zap Spear Goblins Knight Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Spear Goblins Knight Fireball Mini P.E.K.K.A Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Mini P.E.K.K.A Musketeer
Spear Goblins Zap Knight Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Zap Knight Fireball Musketeer Electro Wizard
Knight Mini P.E.K.K.A Musketeer
Fireball Zap Musketeer Electro Wizard
Mini P.E.K.K.A Spear Goblins Knight Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Spear Goblins Knight Fireball Mini P.E.K.K.A
Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap Fireball Electro Wizard
Mini P.E.K.K.A Knight Fireball
Fireball Musketeer
Electro Wizard Spear Goblins Zap Knight Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Spear Goblins Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Zap Knight Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Spear Goblins Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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