My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Balloon Lumberjack
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Tesla Electro Wizard Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Balloon Electro Wizard Lumberjack
Fireball
Tesla Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Tesla Mini P.E.K.K.A Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Arrows Tesla

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Balloon Lumberjack
Zap
Arrows Balloon Electro Wizard Fire Spirit Mini P.E.K.K.A Lumberjack
Arrows
Zap Balloon Mini P.E.K.K.A Lumberjack
Tesla
Mini P.E.K.K.A
Fire Spirit Zap Arrows Electro Wizard Lumberjack
Balloon
Zap Arrows Lumberjack Fire Spirit Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Zap Arrows Mini P.E.K.K.A Electro Wizard

Defense Synergies 3 12

Fire Spirit
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Arrows Tesla Lumberjack
Arrows
Zap Tesla Mini P.E.K.K.A Lumberjack
Tesla
Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Arrows Tesla
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Tesla Lumberjack
Lumberjack
Zap Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Fire Spirit Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Electro Wizard
Arrows Mini P.E.K.K.A Lumberjack
Arrows Fire Spirit Zap Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Fire Spirit Zap Arrows
Zap Arrows Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack
Fire Spirit Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Arrows Tesla Lumberjack
Arrows Tesla Zap Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Fire Spirit Zap Electro Wizard
Fire Spirit Zap Arrows Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Zap Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Tesla Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Fire Spirit Arrows Tesla Zap Electro Wizard Lumberjack
Zap Arrows Fire Spirit Tesla Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Fire Spirit Arrows Tesla Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Tesla Mini P.E.K.K.A Lumberjack
Lumberjack Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack
Fire Spirit Arrows Zap Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Zap Electro Wizard Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A Lumberjack
Zap Arrows Electro Wizard
Mini P.E.K.K.A Tesla Lumberjack
Tesla
Tesla Electro Wizard Zap Mini P.E.K.K.A Lumberjack
Arrows Zap Tesla Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap
Fire Spirit Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Arrows Electro Wizard
Fire Spirit Zap Arrows
Fire Spirit
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Fire Spirit Zap Arrows Mini P.E.K.K.A Electro Wizard
Fire Spirit Zap Arrows
Arrows
Zap Arrows
Zap Arrows Fire Spirit
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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