My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton Miner Inferno Dragon
Giant Snowball
Goblin Gang Clone Miner Inferno Dragon
Zap
Goblin Gang Firecracker Clone Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Wizard Clone Giant Skeleton
The Log
Goblin Gang Firecracker Clone Giant Skeleton
Earthquake
Goblin Gang Firecracker Clone
Arrows
Goblin Gang Firecracker Clone
Royal Delivery
Goblin Gang Firecracker Wizard Clone Giant Skeleton Miner Inferno Dragon
Fireball
Goblin Gang Firecracker Wizard Clone Inferno Dragon
Poison
Goblin Gang Firecracker Wizard Clone
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Clone Miner Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Clone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Miner Giant Skeleton
Goblin Gang
Miner Firecracker Clone Giant Skeleton
Firecracker
Zap Miner Goblin Gang Giant Skeleton Inferno Dragon
Wizard
Giant Skeleton Miner
Clone
Giant Skeleton Goblin Gang Inferno Dragon
Giant Skeleton
Clone Zap Goblin Gang Firecracker Wizard Miner
Miner
Zap Goblin Gang Firecracker Wizard Giant Skeleton Inferno Dragon
Inferno Dragon
Firecracker Clone Miner

Defense Synergies 0 11

Zap
Goblin Gang Firecracker Giant Skeleton Miner Inferno Dragon
Goblin Gang
Zap Firecracker Giant Skeleton Miner Inferno Dragon
Firecracker
Zap Goblin Gang Giant Skeleton
Wizard
Giant Skeleton
Clone
Giant Skeleton
Zap Goblin Gang Firecracker Wizard
Miner
Zap Goblin Gang
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Inferno Dragon Zap Goblin Gang Firecracker
Goblin Gang Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang Firecracker
Firecracker Giant Skeleton
Goblin Gang Zap Firecracker
Inferno Dragon Zap Goblin Gang Firecracker Wizard
Zap Giant Skeleton
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Giant Skeleton Miner
Goblin Gang Zap Firecracker Wizard Giant Skeleton
Inferno Dragon Zap Goblin Gang Firecracker Wizard
Zap Goblin Gang Wizard Giant Skeleton
Wizard Zap Goblin Gang Firecracker
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Wizard Goblin Gang Firecracker
Zap Goblin Gang Firecracker Wizard
Zap Wizard Firecracker Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang Firecracker Wizard Miner Inferno Dragon
Goblin Gang Giant Skeleton Zap
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang Inferno Dragon
Firecracker Wizard Zap Goblin Gang
Goblin Gang Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Zap Firecracker Giant Skeleton Inferno Dragon
Zap Firecracker Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap Miner
Giant Skeleton Miner
Firecracker Giant Skeleton
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Miner Zap Firecracker Wizard
Goblin Gang
Firecracker Miner Zap Wizard
Zap Firecracker Wizard
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Miner
Giant Skeleton
Wizard
Zap
Zap Firecracker Wizard
Inferno Dragon
Firecracker Miner Zap Wizard
Zap Wizard Miner
Miner Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard Miner
Zap Firecracker
Giant Skeleton
Firecracker Wizard
Zap Goblin Gang
Zap Firecracker Wizard
Miner Goblin Gang Firecracker Wizard
Zap Firecracker Wizard
Zap Giant Skeleton
Firecracker
Zap Goblin Gang Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton Miner

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