My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Giant Lumberjack Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army Lumberjack Little Prince
Zap
Minions Skeleton Army Sparky Little Prince
Barbarian Barrel
Skeleton Army Executioner Lumberjack Sparky Little Prince
The Log
Skeleton Army Lumberjack Sparky Little Prince
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Little Prince
Royal Delivery
Minions Skeleton Army Executioner Lumberjack Sparky Little Prince
Fireball
Minions Skeleton Army Executioner Lumberjack Sparky Little Prince
Poison
Minions Skeleton Army Executioner Sparky Little Prince
Lightning
Executioner Lumberjack Sparky Little Prince
Rocket
Executioner Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Little Prince Lumberjack Executioner Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minions Executioner Lumberjack Little Prince
Minions
Zap Lumberjack Sparky
Skeleton Army
Sparky
Executioner
Zap
Electro Giant
Lumberjack Sparky
Lumberjack
Zap Minions Electro Giant Sparky
Sparky
Zap Minions Skeleton Army Electro Giant Lumberjack
Little Prince
Zap

Defense Synergies 0 12

Zap
Minions Skeleton Army Executioner Lumberjack Sparky Little Prince
Minions
Zap Lumberjack
Skeleton Army
Zap Executioner Lumberjack Sparky
Executioner
Zap Skeleton Army Lumberjack
Electro Giant
Lumberjack
Zap Minions Skeleton Army Executioner Little Prince
Sparky
Zap Skeleton Army
Little Prince
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Sparky
Skeleton Army Lumberjack Sparky Zap Minions Executioner
Skeleton Army Lumberjack Sparky Minions Executioner
Skeleton Army Lumberjack Sparky Minions
Skeleton Army Lumberjack Sparky
Skeleton Army Zap Minions Executioner Lumberjack
Minions Zap Executioner Little Prince
Zap Electro Giant Sparky
Sparky Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack Sparky Little Prince
Minions Skeleton Army Executioner Zap Electro Giant Lumberjack
Minions Executioner Zap
Skeleton Army Lumberjack Sparky Zap Minions
Skeleton Army Executioner Sparky Zap Minions Lumberjack
Skeleton Army Sparky Lumberjack
Skeleton Army Zap Electro Giant Lumberjack Sparky
Sparky Minions Skeleton Army Executioner Lumberjack
Zap Minions Skeleton Army Executioner Lumberjack Little Prince
Zap Executioner Minions Lumberjack Little Prince
Sparky Lumberjack
Skeleton Army Minions Executioner Electro Giant Lumberjack Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Electro Giant Sparky
Zap Executioner Lumberjack
Skeleton Army Lumberjack Zap Minions Sparky
Skeleton Army Lumberjack Zap Sparky
Skeleton Army Executioner Lumberjack Sparky
Executioner Electro Giant Zap Minions
Skeleton Army Sparky Minions Lumberjack
Skeleton Army Lumberjack Sparky
Zap Minions Skeleton Army Sparky
Skeleton Army Sparky
Minions Lumberjack Sparky
Skeleton Army Zap Electro Giant
Skeleton Army Executioner Lumberjack Sparky
Skeleton Army Executioner Electro Giant Sparky
Skeleton Army Electro Giant Sparky Zap Minions Executioner Lumberjack Little Prince
Minions Executioner Zap Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner
Sparky
Sparky
Executioner Zap Sparky
Executioner Electro Giant Zap Minions
Executioner Sparky
Zap Executioner
Zap
Minions Lumberjack Sparky
Zap Sparky
Zap Executioner
Executioner Sparky
Minions
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Minions Sparky
Zap Executioner Sparky
Zap Electro Giant Little Prince
Minions Sparky
Sparky
Zap
Zap Electro Giant Executioner Sparky Little Prince
Zap Executioner Sparky
Zap Sparky
Zap Sparky
Zap Executioner Electro Giant Sparky Little Prince
Zap Minions Electro Giant
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Skeleton Army
Zap Executioner
Executioner Lumberjack Sparky
Zap Executioner
Zap Electro Giant Sparky
Executioner Sparky
Zap Electro Giant Minions Sparky
Zap Executioner
Zap Executioner Electro Giant Sparky Little Prince

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