My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Electro Spirit Barbarians Inferno Tower
The Log
Electro Spirit Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Barbarians Bowler Inferno Dragon
Fireball
Barbarians Inferno Tower Bowler Inferno Dragon
Poison
Barbarians Inferno Tower
Lightning
Inferno Tower Bowler Inferno Dragon
Rocket
Barbarians Inferno Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Tornado Freeze Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Tornado Freeze Inferno Dragon Barbarians Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Tornado Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bowler
Zap
Tornado Electro Spirit Freeze Bowler
Barbarians
Inferno Tower
Tornado
Zap Freeze Bowler
Freeze
Zap Tornado
Bowler
Electro Spirit Zap Tornado
Inferno Dragon

Defense Synergies 1 8

Electro Spirit
Zap
Zap
Electro Spirit Barbarians Inferno Tower Tornado Bowler Inferno Dragon
Barbarians
Zap
Inferno Tower
Zap Tornado
Tornado
Bowler Zap Inferno Tower Inferno Dragon
Freeze
Bowler
Tornado Zap
Inferno Dragon
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower
Barbarians Inferno Tower Inferno Dragon Zap
Barbarians Inferno Tower Tornado Bowler Freeze Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Bowler
Barbarians Tornado Bowler
Tornado Freeze Bowler Electro Spirit Zap
Inferno Tower Tornado Inferno Dragon Electro Spirit Zap Freeze
Bowler Electro Spirit Zap Barbarians Inferno Tower
Barbarians Inferno Tower Inferno Dragon Tornado
Tornado Barbarians Inferno Tower Bowler
Barbarians Electro Spirit Zap Tornado Freeze Bowler
Inferno Tower Inferno Dragon Zap Tornado
Barbarians Inferno Tower Bowler Zap Freeze
Bowler Electro Spirit Zap Barbarians Tornado Freeze
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Tornado Zap Freeze Bowler Inferno Dragon
Barbarians Inferno Tower Tornado Bowler
Electro Spirit Zap Barbarians Tornado Bowler
Zap Tornado Freeze Electro Spirit Barbarians Bowler Inferno Dragon
Barbarians Inferno Tower Tornado Inferno Dragon
Bowler Electro Spirit Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Bowler
Zap Bowler Inferno Dragon
Barbarians Zap Inferno Tower Bowler
Bowler Zap Barbarians Inferno Tower Tornado
Barbarians Inferno Tower Bowler Inferno Dragon
Electro Spirit Zap Tornado Freeze
Barbarians Inferno Tower Bowler
Inferno Tower Barbarians Inferno Dragon
Zap Freeze Electro Spirit Barbarians Inferno Tower Tornado Inferno Dragon
Inferno Tower Barbarians Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Bowler
Zap Barbarians Tornado Bowler
Barbarians Bowler Inferno Tower
Barbarians Bowler
Barbarians Inferno Tower Electro Spirit Zap Tornado Freeze Bowler Inferno Dragon
Bowler Electro Spirit Zap Barbarians Inferno Tower Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Bowler
Barbarians Freeze
Zap Bowler
Electro Spirit Zap Tornado Freeze
Tornado Bowler
Zap Tornado Freeze Bowler
Zap Tornado
Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Bowler
Freeze
Zap
Zap Bowler
Bowler
Tornado Freeze
Zap Bowler
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap Barbarians
Zap Tornado Freeze Electro Spirit Bowler
Inferno Dragon
Zap Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Zap Tornado
Zap Electro Spirit Freeze
Bowler
Zap
Zap Electro Spirit Freeze
Bowler
Zap Electro Spirit Barbarians Freeze
Zap Tornado
Freeze
Bowler
Zap Bowler
Zap Tornado
Zap Electro Spirit Tornado Freeze Bowler
Zap Tornado
Zap Tornado Freeze Bowler

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