My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Dark Prince
Barbarian Barrel
Dark Prince Hunter Magic Archer
The Log
Hog Rider Dark Prince Hunter
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Dark Prince Hunter Magic Archer
Fireball
Minions Hog Rider Hunter Magic Archer
Poison
Minions Hunter Magic Archer
Lightning
Dark Prince Hunter Magic Archer
Rocket
Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Hunter The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Hog Rider Dark Prince Hunter Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Dark Prince Hunter The Log Magic Archer Mega Knight
Minions
Hog Rider Mega Knight Zap Dark Prince
Hog Rider
Zap Minions The Log Dark Prince Hunter Magic Archer Mega Knight
Dark Prince
Zap Minions Hog Rider Magic Archer
Hunter
Zap Hog Rider Mega Knight
The Log
Hog Rider Zap Magic Archer Mega Knight
Magic Archer
Zap Hog Rider Dark Prince The Log Mega Knight
Mega Knight
Minions Zap Hog Rider Hunter The Log Magic Archer

Defense Synergies 1 17

Zap
Mega Knight Minions Dark Prince Hunter The Log Magic Archer
Minions
Zap Dark Prince Hunter The Log Mega Knight
Hog Rider
Dark Prince
Zap Minions Hunter The Log Magic Archer
Hunter
Zap Minions Dark Prince The Log Mega Knight
The Log
Zap Minions Dark Prince Hunter Magic Archer Mega Knight
Magic Archer
Zap Dark Prince The Log Mega Knight
Mega Knight
Zap Minions Hunter The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Magic Archer
Hunter Zap Minions Dark Prince The Log Mega Knight
Hunter Mega Knight Minions Dark Prince
Hunter Minions Dark Prince Mega Knight
Dark Prince The Log Mega Knight
The Log Zap Minions Dark Prince Hunter Magic Archer Mega Knight
Minions Hunter Zap Magic Archer
Zap The Log Magic Archer Mega Knight
Hunter Minions
Dark Prince Hunter Mega Knight
Minions Zap Dark Prince Hunter The Log Magic Archer Mega Knight
Minions Hunter Zap Magic Archer
Hunter Mega Knight Zap Minions Dark Prince The Log
Mega Knight Zap Minions Dark Prince Hunter The Log Magic Archer
Hunter Mega Knight
Zap Hunter The Log Mega Knight
Mega Knight Minions Dark Prince Hunter
Mega Knight Zap Minions Dark Prince Hunter The Log Magic Archer
Zap Hunter The Log Minions Dark Prince Magic Archer Mega Knight
Hunter
Dark Prince Mega Knight Minions Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince
Zap Hunter The Log Magic Archer Mega Knight
Mega Knight Zap Minions Dark Prince Hunter The Log
Dark Prince Hunter Mega Knight Zap The Log
Dark Prince Hunter Mega Knight
Zap Minions Hunter Magic Archer
Dark Prince Minions Hunter
Mega Knight Dark Prince Hunter
Zap Mega Knight Minions Dark Prince The Log Magic Archer
Mega Knight Minions Dark Prince Hunter
Mega Knight Zap Dark Prince The Log
Dark Prince Mega Knight Hunter
Magic Archer Mega Knight
Zap Minions Dark Prince Hunter The Log Magic Archer
Minions Mega Knight Zap Dark Prince Hunter The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
Dark Prince The Log
Zap Dark Prince The Log Magic Archer Mega Knight
Zap Minions Hunter Magic Archer
The Log Magic Archer
The Log Zap Hunter Magic Archer
The Log Zap
Minions
Zap Dark Prince The Log Magic Archer
Zap Magic Archer
Hunter The Log Magic Archer
Minions Magic Archer
Zap The Log Magic Archer
Zap Hunter The Log Magic Archer
Magic Archer The Log Mega Knight
Minions
Zap Dark Prince Hunter The Log Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight
Minions The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap The Log Dark Prince Hunter Magic Archer Mega Knight
The Log Zap Hunter Magic Archer
Zap The Log Magic Archer Mega Knight
Zap The Log Magic Archer
Zap Hunter Magic Archer
Zap Minions
Zap Hunter The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Minions Dark Prince Magic Archer
Zap Hunter Magic Archer
The Log
Dark Prince Hunter Magic Archer Mega Knight
The Log Zap Magic Archer
Zap
Dark Prince Mega Knight
Zap Minions The Log Magic Archer
Zap Magic Archer
Zap Dark Prince The Log Magic Archer Mega Knight

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