My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Wizard Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Elite Barbarians Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince
Giant Snowball
Skeleton Barrel Electro Dragon
Zap
Skeleton Barrel Dark Prince
Barbarian Barrel
Electro Spirit Skeleton Barrel Elite Barbarians Elixir Golem Wizard Dark Prince
The Log
Electro Spirit Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince
Earthquake
Elixir Golem
Arrows
Electro Spirit Skeleton Barrel
Royal Delivery
Electro Spirit Skeleton Barrel Elite Barbarians Elixir Golem Wizard Dark Prince Electro Dragon
Fireball
Skeleton Barrel Elite Barbarians Elixir Golem Wizard Electro Dragon
Poison
Skeleton Barrel Elixir Golem Wizard Electro Dragon
Lightning
Elite Barbarians Wizard Dark Prince Electro Dragon
Rocket
Elite Barbarians Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Elixir Golem Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Skeleton Barrel Elixir Golem Fireball Dark Prince Wizard Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Skeleton Barrel Elixir Golem Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Fireball
Skeleton Barrel
Fireball Elixir Golem Dark Prince
Elite Barbarians
Electro Spirit Fireball Wizard
Elixir Golem
Skeleton Barrel Fireball Wizard Electro Dragon
Fireball
Skeleton Barrel Electro Spirit Elite Barbarians Elixir Golem Dark Prince
Wizard
Elite Barbarians Elixir Golem Dark Prince
Dark Prince
Skeleton Barrel Fireball Wizard
Electro Dragon
Elixir Golem

Defense Synergies 1 6

Electro Spirit
Dark Prince
Skeleton Barrel
Fireball
Elite Barbarians
Dark Prince Wizard
Elixir Golem
Fireball
Skeleton Barrel Dark Prince
Wizard
Elite Barbarians Dark Prince
Dark Prince
Elite Barbarians Electro Spirit Fireball Wizard Electro Dragon
Electro Dragon
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Wizard Electro Dragon
Elite Barbarians Dark Prince Electro Dragon
Elite Barbarians Dark Prince Electro Dragon
Elite Barbarians Dark Prince Electro Dragon
Elite Barbarians Fireball Dark Prince
Fireball Electro Spirit Dark Prince Electro Dragon
Electro Spirit Fireball Wizard Electro Dragon
Electro Spirit Skeleton Barrel Fireball Electro Dragon
Elite Barbarians
Elite Barbarians Dark Prince
Electro Spirit Fireball Wizard Dark Prince Electro Dragon
Fireball Wizard Electro Dragon
Elite Barbarians Fireball Wizard Dark Prince Electro Dragon
Fireball Wizard Electro Spirit Dark Prince Electro Dragon
Elite Barbarians
Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Dark Prince Electro Dragon
Fireball Electro Spirit Elite Barbarians Wizard Dark Prince Electro Dragon
Wizard Electro Spirit Fireball Dark Prince Electro Dragon
Elite Barbarians
Wizard Dark Prince Electro Spirit Elite Barbarians Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Dark Prince
Fireball Skeleton Barrel Elite Barbarians Wizard Electro Dragon
Elite Barbarians Dark Prince Electro Dragon
Dark Prince Elite Barbarians Fireball
Elite Barbarians Dark Prince
Fireball Wizard Electro Spirit Skeleton Barrel Electro Dragon
Dark Prince Elite Barbarians Fireball
Elite Barbarians Dark Prince
Electro Dragon Electro Spirit Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Electro Dragon
Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Fireball Wizard
Wizard Fireball Electro Dragon
Elite Barbarians Electro Dragon Electro Spirit Fireball Dark Prince
Electro Spirit Elite Barbarians Fireball Wizard Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Electro Dragon
Fireball Skeleton Barrel Electro Dragon
Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Electro Spirit Skeleton Barrel Electro Dragon
Wizard
Fireball Skeleton Barrel Wizard Electro Dragon
Fireball Skeleton Barrel Wizard Electro Dragon
Elite Barbarians Fireball Electro Dragon
Skeleton Barrel Fireball Wizard Dark Prince Electro Dragon
Fireball Wizard Electro Dragon
Skeleton Barrel Elite Barbarians Fireball
Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Elite Barbarians Fireball
Skeleton Barrel Fireball Wizard Electro Dragon
Skeleton Barrel Fireball Wizard Electro Dragon
Fireball
Skeleton Barrel Fireball Wizard Dark Prince Electro Dragon
Skeleton Barrel Fireball Wizard Electro Dragon
Fireball
Fireball Wizard
Skeleton Barrel Fireball Electro Dragon
Electro Spirit Fireball Wizard Dark Prince Electro Dragon
Fireball Skeleton Barrel Wizard Electro Dragon
Fireball Skeleton Barrel Wizard Electro Dragon
Fireball Skeleton Barrel
Elite Barbarians Fireball Wizard Electro Dragon
Electro Dragon Electro Spirit Skeleton Barrel Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Electro Dragon
Electro Spirit Fireball Electro Dragon
Fireball Wizard
Skeleton Barrel Electro Spirit Fireball Dark Prince Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard Dark Prince Electro Dragon
Skeleton Barrel Fireball Wizard Electro Dragon
Fireball
Elite Barbarians Dark Prince Electro Dragon
Electro Dragon Electro Spirit Elite Barbarians Fireball
Fireball Electro Dragon
Electro Dragon Skeleton Barrel Fireball Dark Prince

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