My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Cage Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Graveyard
Barbarian Barrel
Electro Spirit Goblin Cage Wizard Graveyard
The Log
Electro Spirit Goblin Cage Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Electro Spirit Graveyard
Royal Delivery
Electro Spirit Mega Minion Goblin Cage Wizard Graveyard
Fireball
Mega Minion Goblin Cage Wizard
Poison
Mega Minion Goblin Cage Wizard Graveyard
Lightning
Mega Minion Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Mega Minion Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Royal Delivery Mega Minion Goblin Cage Wizard Graveyard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Royal Delivery Mega Minion Goblin Cage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Electro Giant
Royal Delivery
Mega Minion
Electro Spirit Electro Giant Graveyard Mega Knight
Goblin Cage
Graveyard
Wizard
Mega Knight
Electro Giant
Electro Spirit Mega Minion
Graveyard
Mega Minion Goblin Cage Mega Knight
Mega Knight
Mega Minion Wizard Graveyard

Defense Synergies 1 10

Electro Spirit
Mega Minion
Royal Delivery
Mega Minion Goblin Cage Wizard Mega Knight
Mega Minion
Electro Spirit Royal Delivery Goblin Cage Wizard Mega Knight
Goblin Cage
Royal Delivery Mega Minion Wizard Electro Giant
Wizard
Royal Delivery Mega Minion Goblin Cage Mega Knight
Electro Giant
Goblin Cage
Graveyard
Mega Knight
Royal Delivery Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Cage Wizard
Royal Delivery Mega Minion Goblin Cage Mega Knight
Goblin Cage Mega Knight Royal Delivery Mega Minion
Goblin Cage Mega Minion Mega Knight
Royal Delivery Goblin Cage Mega Knight
Royal Delivery Electro Spirit Mega Minion Mega Knight
Mega Minion Electro Spirit Royal Delivery Goblin Cage Wizard
Electro Spirit Goblin Cage Electro Giant Mega Knight
Goblin Cage
Royal Delivery Mega Knight
Electro Spirit Royal Delivery Mega Minion Wizard Electro Giant Mega Knight
Mega Minion Royal Delivery Wizard
Goblin Cage Mega Knight Royal Delivery Wizard
Wizard Mega Knight Electro Spirit Royal Delivery Mega Minion Goblin Cage
Goblin Cage Mega Knight
Royal Delivery Goblin Cage Electro Giant Mega Knight
Wizard Mega Knight Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Mega Knight Electro Spirit Mega Minion Wizard
Royal Delivery Goblin Cage Wizard Electro Spirit Mega Minion Mega Knight
Goblin Cage
Wizard Mega Knight Electro Spirit Royal Delivery Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Goblin Cage Electro Giant
Royal Delivery Mega Minion Wizard Mega Knight
Royal Delivery Mega Knight Goblin Cage
Mega Knight Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Mega Knight
Royal Delivery Wizard Electro Giant Electro Spirit
Royal Delivery Mega Minion Goblin Cage
Mega Knight Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Mega Knight Electro Spirit Mega Minion
Royal Delivery Mega Minion Goblin Cage
Mega Knight Mega Minion Goblin Cage
Mega Knight Royal Delivery Goblin Cage Electro Giant
Royal Delivery Mega Knight Goblin Cage Wizard
Wizard Goblin Cage Electro Giant Mega Knight
Electro Giant Electro Spirit Royal Delivery Mega Minion Goblin Cage
Mega Knight Electro Spirit Royal Delivery Mega Minion Goblin Cage Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Electro Giant Electro Spirit Mega Minion
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard Mega Knight
Mega Minion Wizard Mega Knight
Wizard Electro Giant Mega Knight
Mega Knight
Wizard
Electro Giant Electro Spirit Wizard Mega Knight
Mega Minion
Wizard
Wizard Mega Knight
Wizard Electro Giant
Electro Spirit Mega Minion Wizard Electro Giant
Mega Minion
Wizard Mega Knight
Electro Spirit
Mega Knight
Wizard
Electro Spirit
Mega Minion Wizard
Mega Minion Wizard Mega Knight
Wizard
Electro Giant
Mega Minion Mega Knight
Electro Giant Electro Spirit
Electro Giant Mega Knight

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