My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Electro Spirit Knight Dart Goblin Wizard
The Log
Electro Spirit Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit Dart Goblin
Royal Delivery
Electro Spirit Knight Dart Goblin Hog Rider Wizard
Fireball
Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Knight Dart Goblin Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Zap
Arrows Hog Rider Electro Spirit Knight Dart Goblin Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Dart Goblin Hog Rider Zap Arrows Wizard
Dart Goblin
Knight Zap Hog Rider Mega Knight
Hog Rider
Zap Arrows Knight Electro Spirit Dart Goblin Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Mega Knight
Zap Arrows Dart Goblin Hog Rider Wizard

Defense Synergies 3 8

Electro Spirit
Zap
Zap
Mega Knight Electro Spirit Arrows Knight Dart Goblin
Arrows
Mega Knight Zap Knight
Knight
Dart Goblin Zap Arrows Wizard
Dart Goblin
Knight Zap Mega Knight
Hog Rider
Wizard
Knight Mega Knight
Mega Knight
Zap Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Wizard
Zap Knight Dart Goblin Mega Knight
Mega Knight Knight Dart Goblin
Knight Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Electro Spirit Zap Dart Goblin Mega Knight
Dart Goblin Electro Spirit Zap Arrows Wizard
Electro Spirit Zap Arrows Dart Goblin Mega Knight
Knight Dart Goblin Mega Knight
Dart Goblin Electro Spirit Zap Arrows Knight Wizard Mega Knight
Arrows Zap Dart Goblin Wizard
Mega Knight Zap Knight Wizard
Wizard Mega Knight Electro Spirit Zap Arrows Dart Goblin
Knight Mega Knight
Zap Mega Knight
Wizard Mega Knight Arrows Knight
Arrows Mega Knight Electro Spirit Zap Knight Dart Goblin Wizard
Zap Arrows Wizard Electro Spirit Knight Dart Goblin Mega Knight
Dart Goblin
Wizard Mega Knight Electro Spirit Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Arrows Knight Wizard Mega Knight
Mega Knight Zap Knight
Mega Knight Zap Knight
Knight Mega Knight
Arrows Wizard Electro Spirit Zap Dart Goblin
Knight Dart Goblin
Mega Knight Knight
Zap Mega Knight Electro Spirit Knight
Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Zap Arrows
Mega Knight Knight Wizard
Wizard Dart Goblin Mega Knight
Electro Spirit Zap Knight Dart Goblin
Arrows Mega Knight Electro Spirit Zap Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Wizard Zap Arrows Mega Knight
Arrows Wizard Electro Spirit Zap Dart Goblin
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows Knight Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Zap Arrows Dart Goblin Wizard Mega Knight
Zap Arrows Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Electro Spirit Wizard Mega Knight
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Zap Electro Spirit Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard Mega Knight
Zap Electro Spirit Arrows
Mega Knight
Arrows Wizard
Zap Electro Spirit Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows
Knight Dart Goblin Wizard Mega Knight
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin Mega Knight
Zap Electro Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight

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