My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Electro Giant Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Bandit Phoenix
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel Bandit
Barbarian Barrel
Heal Spirit Wizard Goblin Barrel Bandit
The Log
Heal Spirit Hog Rider Goblin Barrel Bandit
Earthquake
Hog Rider Goblin Barrel
Arrows
Heal Spirit Goblin Barrel
Royal Delivery
Heal Spirit Hog Rider Wizard Goblin Barrel Bandit
Fireball
Hog Rider Wizard Goblin Barrel Bandit
Poison
Wizard Phoenix
Lightning
Wizard Bandit Phoenix
Rocket
Hog Rider Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Barrel Void Bandit Hog Rider Phoenix Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Barrel Void Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Hog Rider Wizard Bandit
Hog Rider
Heal Spirit Wizard Goblin Barrel Void Bandit
Wizard
Heal Spirit Hog Rider Bandit
Goblin Barrel
Hog Rider Bandit
Void
Hog Rider Electro Giant
Electro Giant
Void
Bandit
Heal Spirit Hog Rider Wizard Goblin Barrel
Phoenix

Defense Synergies 0 1

Heal Spirit
Hog Rider
Wizard
Bandit
Goblin Barrel
Void
Electro Giant
Bandit
Wizard
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Bandit Phoenix
Void Bandit
Bandit Phoenix
Bandit
Wizard Void Phoenix
Void Electro Giant Bandit Phoenix
Phoenix
Bandit Phoenix
Wizard Electro Giant Bandit
Wizard Phoenix
Wizard Bandit
Wizard
Bandit Phoenix
Electro Giant Bandit
Wizard
Wizard Bandit
Wizard Bandit
Phoenix
Wizard Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Giant Bandit
Void Bandit Wizard Phoenix
Bandit
Bandit Phoenix
Bandit Phoenix
Wizard Electro Giant
Void Bandit Phoenix
Phoenix
Void Bandit Phoenix
Phoenix
Phoenix
Void Electro Giant Phoenix
Wizard Bandit
Wizard Electro Giant
Electro Giant Phoenix
Wizard Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Bandit
Void Bandit
Void Bandit
Void
Wizard
Wizard Electro Giant
Wizard
Wizard
Void Wizard Bandit
Void
Void Wizard Bandit
Void Wizard
Void Bandit
Void Bandit
Wizard Bandit
Wizard Bandit
Void Wizard Bandit
Wizard Electro Giant
Void
Wizard Void
Void
Void
Electro Giant Wizard
Void Wizard Bandit
Void Wizard Bandit
Void Bandit
Wizard Electro Giant
Wizard Void Electro Giant
Void
Void Wizard Bandit
Void
Wizard
Void Bandit
Wizard
Void Wizard
Wizard
Void Electro Giant
Electro Giant
Void
Void Electro Giant Bandit

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