My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Skeleton Army Bandit Inferno Dragon
Giant Snowball
Spear Goblins Wall Breakers Skeleton Army Inferno Dragon
Zap
Spear Goblins Firecracker Wall Breakers Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Firecracker Wall Breakers Skeleton Army Bandit Electro Wizard
The Log
Spear Goblins Firecracker Wall Breakers Skeleton Army Bandit
Earthquake
Spear Goblins Firecracker Skeleton Army
Arrows
Spear Goblins Firecracker Wall Breakers Skeleton Army
Royal Delivery
Spear Goblins Firecracker Wall Breakers Skeleton Army Bandit Electro Wizard Inferno Dragon
Fireball
Firecracker Wall Breakers Skeleton Army Bandit Electro Wizard Inferno Dragon
Poison
Spear Goblins Firecracker Skeleton Army Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Firecracker Skeleton Army Bandit Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Wall Breakers Bandit Inferno Dragon
Firecracker
Spear Goblins Wall Breakers Bandit Inferno Dragon
Wall Breakers
Spear Goblins Firecracker The Log Electro Wizard
Skeleton Army
The Log
Wall Breakers Bandit
Bandit
Spear Goblins Firecracker The Log Electro Wizard
Electro Wizard
Wall Breakers Bandit
Inferno Dragon
Spear Goblins Firecracker

Defense Synergies 1 18

Spear Goblins
Firecracker Skeleton Army The Log Bandit Electro Wizard Inferno Dragon
Firecracker
The Log Spear Goblins Skeleton Army Bandit Electro Wizard
Wall Breakers
Skeleton Army
Spear Goblins Firecracker The Log Bandit Electro Wizard Inferno Dragon
The Log
Firecracker Spear Goblins Skeleton Army Bandit Electro Wizard Inferno Dragon
Bandit
Spear Goblins Firecracker Skeleton Army The Log Electro Wizard
Electro Wizard
Spear Goblins Firecracker Skeleton Army The Log Bandit Inferno Dragon
Inferno Dragon
Spear Goblins Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker The Log Electro Wizard
Skeleton Army Inferno Dragon Firecracker The Log Bandit Electro Wizard
Skeleton Army Bandit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Bandit Electro Wizard
Firecracker Skeleton Army The Log
Skeleton Army The Log Spear Goblins Firecracker Bandit Electro Wizard
Electro Wizard Inferno Dragon Spear Goblins Firecracker
The Log Bandit Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins Firecracker Bandit Electro Wizard
Skeleton Army Electro Wizard Spear Goblins Firecracker The Log Bandit
Inferno Dragon Spear Goblins Firecracker Electro Wizard
Skeleton Army The Log Bandit Electro Wizard
Skeleton Army Firecracker The Log Electro Wizard
Skeleton Army Inferno Dragon Bandit Electro Wizard
Skeleton Army The Log Bandit Electro Wizard Inferno Dragon
Firecracker Skeleton Army Electro Wizard
Spear Goblins Firecracker Skeleton Army The Log Bandit Electro Wizard
The Log Spear Goblins Firecracker Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Spear Goblins Firecracker The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Bandit Electro Wizard
Bandit Electro Wizard Firecracker The Log Inferno Dragon
Skeleton Army Bandit Spear Goblins The Log Electro Wizard
Skeleton Army The Log Bandit Electro Wizard
Skeleton Army Bandit Inferno Dragon
Firecracker Electro Wizard
Skeleton Army Spear Goblins Bandit Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Spear Goblins Firecracker Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard
Skeleton Army Bandit
Firecracker Skeleton Army
Skeleton Army Electro Wizard Spear Goblins Firecracker The Log Inferno Dragon
Firecracker The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Spear Goblins
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Electro Wizard
Firecracker The Log Bandit Electro Wizard
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Spear Goblins Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Inferno Dragon
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Bandit
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Spear Goblins Skeleton Army Bandit
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard

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