My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fireball Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Electro Wizard Knight Valkyrie
Knight
Zap Fireball Wizard Electro Wizard
Fireball
Zap Tornado Knight Electro Wizard
Valkyrie
Zap Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Knight Valkyrie P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Valkyrie
P.E.K.K.A
Zap Tornado Electro Wizard Valkyrie Wizard
Electro Wizard
Zap P.E.K.K.A Knight Fireball Valkyrie

Defense Synergies 6 17

Zap
Fireball Electro Wizard Knight Valkyrie Tornado P.E.K.K.A
Knight
Electro Wizard Zap Fireball Wizard Tornado
Fireball
Zap Tornado Knight Valkyrie Electro Wizard
Valkyrie
Zap Fireball Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Knight Valkyrie P.E.K.K.A Electro Wizard
Tornado
Fireball Wizard P.E.K.K.A Zap Knight Valkyrie Electro Wizard
P.E.K.K.A
Tornado Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Knight Fireball Valkyrie Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Knight Valkyrie Electro Wizard
Tornado P.E.K.K.A Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie Electro Wizard
Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Zap Valkyrie Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Knight Fireball Wizard Tornado
Zap Fireball Wizard Tornado Electro Wizard
P.E.K.K.A Zap Knight Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Zap Fireball P.E.K.K.A Electro Wizard
Wizard Knight Fireball Valkyrie Tornado P.E.K.K.A Electro Wizard
Fireball Zap Knight Valkyrie Wizard Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Knight Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Valkyrie Wizard Knight Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Valkyrie Wizard
P.E.K.K.A Zap Knight Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Knight Fireball Tornado Electro Wizard
P.E.K.K.A Knight Valkyrie
Fireball Wizard Zap Tornado Electro Wizard
P.E.K.K.A Knight Fireball Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Electro Wizard Knight Fireball Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Tornado Electro Wizard
P.E.K.K.A Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Zap Knight Fireball Valkyrie Tornado P.E.K.K.A
Valkyrie Zap Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap Tornado Electro Wizard
Fireball
Knight Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado Electro Wizard
Zap Knight Fireball Valkyrie Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie Wizard
Fireball Zap Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Knight Valkyrie Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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