My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Sparky
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army Goblin Giant Sparky
Barbarian Barrel
Skeleton Army Sparky
The Log
Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Skeleton Army Sparky
Fireball
Minions Hog Rider Skeleton Army Sparky
Poison
Minions Skeleton Army Sparky
Lightning
Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Hog Rider Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Goblin Giant Sparky Minions Mega Knight
Arrows
Zap Hog Rider Sparky Goblin Giant Mega Knight
Minions
Hog Rider Mega Knight Zap Goblin Giant Sparky
Hog Rider
Zap Arrows Minions Mega Knight
Skeleton Army
Sparky
Goblin Giant
Zap Sparky Arrows Minions
Sparky
Zap Arrows Goblin Giant Minions Skeleton Army
Mega Knight
Minions Zap Arrows Hog Rider

Defense Synergies 3 9

Zap
Goblin Giant Mega Knight Arrows Minions Skeleton Army Sparky
Arrows
Mega Knight Zap Sparky
Minions
Zap Goblin Giant Mega Knight
Hog Rider
Skeleton Army
Zap Sparky
Goblin Giant
Zap Minions Sparky
Sparky
Zap Arrows Skeleton Army Goblin Giant
Mega Knight
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant Sparky
Skeleton Army Sparky Zap Minions Mega Knight
Skeleton Army Sparky Mega Knight Minions
Skeleton Army Sparky Minions Mega Knight
Arrows Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Zap Minions Mega Knight
Minions Zap Arrows
Zap Arrows Goblin Giant Sparky Mega Knight
Sparky Minions Skeleton Army
Skeleton Army Sparky Mega Knight
Minions Skeleton Army Zap Arrows Goblin Giant Mega Knight
Arrows Minions Zap
Skeleton Army Sparky Mega Knight Zap Minions
Skeleton Army Sparky Mega Knight Zap Arrows Minions
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Sparky Mega Knight
Sparky Mega Knight Arrows Minions Skeleton Army
Arrows Mega Knight Zap Minions Skeleton Army
Zap Arrows Minions Mega Knight
Sparky
Skeleton Army Mega Knight Arrows Minions Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Sparky
Zap Arrows Mega Knight
Skeleton Army Mega Knight Zap Minions Goblin Giant Sparky
Skeleton Army Mega Knight Zap Goblin Giant Sparky
Skeleton Army Goblin Giant Sparky Mega Knight
Arrows Zap Minions Goblin Giant
Skeleton Army Sparky Minions Goblin Giant
Mega Knight Skeleton Army Goblin Giant Sparky
Zap Mega Knight Minions Skeleton Army Sparky
Skeleton Army Goblin Giant Sparky
Mega Knight Minions Sparky
Skeleton Army Mega Knight Zap Arrows Goblin Giant
Skeleton Army Mega Knight Goblin Giant Sparky
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Zap Minions Goblin Giant
Arrows Minions Mega Knight Zap Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Goblin Giant Sparky
Arrows Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap Minions Goblin Giant
Arrows Sparky
Arrows Zap
Arrows Zap
Minions Sparky
Zap Arrows Sparky
Zap Arrows
Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Minions Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Mega Knight
Minions Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky Mega Knight
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Sparky
Zap Minions
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Minions Skeleton Army
Zap Arrows
Arrows
Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Sparky Mega Knight
Zap Minions Sparky
Zap
Zap Goblin Giant Sparky Mega Knight

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