My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Elixir Collector Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Mortar Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar Elixir Collector
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Bowler Inferno Dragon
Fireball
Firecracker Mortar Elixir Collector Bowler Inferno Dragon
Poison
Firecracker Mortar Elixir Collector
Lightning
Mortar Elixir Collector Bowler Inferno Dragon
Rocket
Mortar Elixir Collector Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Tornado Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Tornado Mortar Inferno Dragon Bowler Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Mortar Bowler Inferno Dragon
Firecracker
Ice Spirit Mortar Tornado Bowler Inferno Dragon
Mortar
Ice Spirit Firecracker Tornado
Elixir Collector
Tornado
Firecracker Mortar Bowler
Bowler
Ice Spirit Firecracker Tornado
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 1 16

Skeletons
Ice Spirit Firecracker Mortar Tornado Bowler Inferno Dragon
Ice Spirit
Skeletons Firecracker Mortar Tornado Bowler Inferno Dragon
Firecracker
Skeletons Ice Spirit Mortar Tornado
Mortar
Skeletons Ice Spirit Firecracker Tornado Inferno Dragon
Elixir Collector
Tornado
Bowler Skeletons Ice Spirit Firecracker Mortar Inferno Dragon
Bowler
Tornado Skeletons Ice Spirit
Inferno Dragon
Skeletons Ice Spirit Mortar Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Mortar
Inferno Dragon Skeletons Ice Spirit Firecracker Mortar
Mortar Tornado Bowler Skeletons Inferno Dragon
Inferno Dragon Skeletons Firecracker Mortar Bowler
Firecracker Tornado Bowler
Tornado Bowler Skeletons Firecracker
Tornado Inferno Dragon Ice Spirit Firecracker Mortar
Bowler
Inferno Dragon Skeletons Mortar Tornado
Tornado Skeletons Ice Spirit Firecracker Bowler
Skeletons Firecracker Tornado Bowler
Inferno Dragon Firecracker Tornado
Mortar Bowler Skeletons Ice Spirit
Bowler Ice Spirit Firecracker Mortar Tornado
Inferno Dragon Mortar
Tornado Ice Spirit Mortar Bowler Inferno Dragon
Skeletons Firecracker Mortar Tornado Bowler
Ice Spirit Mortar Firecracker Tornado Bowler
Mortar Tornado Ice Spirit Firecracker Bowler Inferno Dragon
Mortar Tornado Inferno Dragon
Bowler Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler
Firecracker Mortar Bowler Inferno Dragon
Skeletons Ice Spirit Bowler
Bowler Tornado
Skeletons Bowler Inferno Dragon
Firecracker Skeletons Ice Spirit Tornado
Skeletons Bowler
Inferno Dragon
Skeletons Ice Spirit Firecracker Mortar Tornado Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bowler
Tornado Bowler
Bowler Skeletons
Firecracker Bowler
Skeletons Ice Spirit Firecracker Mortar Tornado Bowler Inferno Dragon
Bowler Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Tornado Bowler
Firecracker
Firecracker Mortar Bowler
Firecracker Ice Spirit Tornado
Firecracker Mortar Tornado Bowler
Ice Spirit Firecracker Tornado Bowler
Firecracker Mortar Tornado
Tornado Bowler
Firecracker Mortar Tornado Bowler
Firecracker Tornado
Firecracker Mortar Bowler
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Bowler
Firecracker Mortar Bowler
Mortar Tornado
Firecracker Mortar Bowler
Firecracker Mortar Tornado Bowler
Bowler
Tornado
Tornado Bowler
Mortar
Firecracker Tornado Ice Spirit Mortar Bowler
Inferno Dragon
Firecracker Mortar Tornado Bowler
Mortar Tornado Bowler
Firecracker Mortar Tornado
Firecracker Tornado
Ice Spirit Firecracker
Bowler
Mortar
Ice Spirit Firecracker
Firecracker Bowler
Ice Spirit
Firecracker Tornado
Firecracker Bowler
Firecracker Mortar Bowler
Tornado
Firecracker
Ice Spirit Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Mortar Tornado Bowler

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