My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Goblins Flying Machine Hog Rider
Zap
Skeletons Fire Spirit Goblins Flying Machine
Barbarian Barrel
Skeletons Fire Spirit Goblins Bomb Tower Hunter
The Log
Skeletons Fire Spirit Goblins Hog Rider Hunter
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Fire Spirit Goblins Flying Machine
Royal Delivery
Skeletons Fire Spirit Goblins Flying Machine Hog Rider Hunter
Fireball
Bomb Tower Flying Machine Hog Rider Hunter
Poison
Bomb Tower Flying Machine Hunter
Lightning
Bomb Tower Hunter
Rocket
Bomb Tower Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bomb Tower Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblins Zap Bomb Tower Flying Machine Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Goblins Zap

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap
Goblins
Hog Rider Zap
Zap
Hog Rider Fire Spirit Goblins Flying Machine Hunter
Bomb Tower
Flying Machine
Zap Hog Rider
Hog Rider
Fire Spirit Goblins Zap Flying Machine Hunter
Hunter
Zap Hog Rider

Defense Synergies 1 12

Skeletons
Fire Spirit Zap Bomb Tower Flying Machine Hunter
Fire Spirit
Skeletons Zap
Goblins
Zap Flying Machine Hunter
Zap
Bomb Tower Skeletons Fire Spirit Goblins Flying Machine Hunter
Bomb Tower
Zap Skeletons
Flying Machine
Skeletons Goblins Zap Hunter
Hog Rider
Hunter
Skeletons Goblins Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Bomb Tower Hunter Skeletons Goblins Zap Flying Machine
Bomb Tower Hunter Skeletons Fire Spirit Goblins
Bomb Tower Hunter Skeletons Goblins
Bomb Tower
Skeletons Fire Spirit Goblins Zap Bomb Tower Flying Machine Hunter
Hunter Fire Spirit Zap Bomb Tower Flying Machine
Zap Bomb Tower Flying Machine
Hunter Skeletons Goblins Bomb Tower
Skeletons Fire Spirit Goblins Hunter
Goblins Skeletons Zap Bomb Tower Flying Machine Hunter
Hunter Zap Flying Machine
Bomb Tower Hunter Skeletons Fire Spirit Zap Flying Machine
Fire Spirit Bomb Tower Goblins Zap Hunter
Bomb Tower Hunter
Bomb Tower Zap Hunter
Bomb Tower Skeletons Goblins Hunter
Fire Spirit Bomb Tower Goblins Zap Flying Machine Hunter
Zap Bomb Tower Hunter Fire Spirit Flying Machine
Bomb Tower Hunter
Fire Spirit Goblins Bomb Tower Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Zap
Zap Bomb Tower Flying Machine Hunter
Skeletons Goblins Zap Bomb Tower Hunter
Hunter Zap
Skeletons Hunter
Fire Spirit Skeletons Zap Bomb Tower Flying Machine Hunter
Skeletons Goblins Bomb Tower Flying Machine Hunter
Bomb Tower Hunter
Zap Skeletons Goblins Bomb Tower Flying Machine
Skeletons
Bomb Tower Flying Machine Hunter
Zap
Skeletons Bomb Tower Hunter
Bomb Tower Flying Machine
Skeletons Goblins Zap Bomb Tower Flying Machine Hunter
Zap Bomb Tower Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Fire Spirit Zap
Fire Spirit Zap Flying Machine Hunter
Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine Hunter
Zap Flying Machine
Fire Spirit Goblins
Zap Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Hunter
Flying Machine
Zap Flying Machine
Zap Flying Machine Hunter
Flying Machine
Fire Spirit Zap Flying Machine Hunter
Fire Spirit Zap Flying Machine
Zap Flying Machine
Zap Fire Spirit Hunter
Zap Flying Machine Hunter
Zap Flying Machine
Zap
Fire Spirit Zap Flying Machine Hunter
Zap Flying Machine
Zap Hunter
Zap
Zap Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine Hunter
Flying Machine Hunter
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine

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