My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Flying Machine Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Skeleton Army
Giant Snowball
Royal Recruits Flying Machine Goblin Barrel Skeleton Army Little Prince
Zap
Flying Machine Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Knight Royal Recruits Goblin Barrel Skeleton Army Little Prince
The Log
Royal Recruits Goblin Barrel Skeleton Army Little Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Royal Recruits Flying Machine Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Knight Royal Recruits Flying Machine Goblin Barrel Skeleton Army Mother Witch Little Prince
Fireball
Flying Machine Goblin Barrel Skeleton Army Mother Witch Little Prince
Poison
Royal Recruits Flying Machine Skeleton Army Mother Witch Little Prince
Lightning
Knight Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Skeleton Army Little Prince Flying Machine Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Recruits Flying Machine Mother Witch Little Prince
Knight
Goblin Barrel Zap Flying Machine Mother Witch Little Prince
Royal Recruits
Zap Flying Machine
Flying Machine
Zap Knight Royal Recruits
Goblin Barrel
Knight Skeleton Army
Skeleton Army
Goblin Barrel
Mother Witch
Zap Knight
Little Prince
Zap Knight

Defense Synergies 1 10

Zap
Knight Flying Machine Skeleton Army Mother Witch Little Prince
Knight
Little Prince Zap Flying Machine Skeleton Army Mother Witch
Royal Recruits
Skeleton Army
Flying Machine
Zap Knight Skeleton Army
Goblin Barrel
Skeleton Army
Zap Knight Royal Recruits Flying Machine
Mother Witch
Zap Knight
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Royal Recruits Flying Machine
Skeleton Army Zap Knight Royal Recruits Flying Machine
Skeleton Army Knight Royal Recruits
Royal Recruits Skeleton Army Knight
Royal Recruits Skeleton Army
Skeleton Army Zap Flying Machine Mother Witch
Zap Flying Machine Little Prince
Zap Royal Recruits Flying Machine
Royal Recruits Skeleton Army
Knight Skeleton Army Royal Recruits Little Prince
Skeleton Army Mother Witch Zap Knight Royal Recruits Flying Machine
Zap Flying Machine
Royal Recruits Skeleton Army Zap Knight Flying Machine
Skeleton Army Zap Royal Recruits
Royal Recruits Skeleton Army Knight
Skeleton Army Zap Royal Recruits
Knight Royal Recruits Skeleton Army
Zap Knight Royal Recruits Flying Machine Skeleton Army Little Prince
Zap Knight Royal Recruits Flying Machine Mother Witch Little Prince
Royal Recruits
Royal Recruits Skeleton Army Knight Flying Machine Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeleton Army Zap
Zap Knight Flying Machine
Royal Recruits Skeleton Army Zap Knight
Royal Recruits Skeleton Army Zap Knight
Royal Recruits Knight Skeleton Army
Mother Witch Zap Flying Machine
Royal Recruits Skeleton Army Knight Flying Machine
Knight Royal Recruits Skeleton Army
Zap Royal Recruits Knight Flying Machine Skeleton Army
Royal Recruits Skeleton Army
Knight Royal Recruits Flying Machine
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Knight
Royal Recruits Flying Machine Skeleton Army
Royal Recruits Skeleton Army Zap Knight Flying Machine Little Prince
Zap Royal Recruits Flying Machine Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Flying Machine
Zap Flying Machine
Flying Machine
Knight Royal Recruits Flying Machine
Zap
Mother Witch Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Knight Royal Recruits Flying Machine
Zap Flying Machine
Flying Machine Knight
Flying Machine
Zap Flying Machine
Zap Flying Machine
Royal Recruits Flying Machine
Zap Flying Machine
Zap Flying Machine Mother Witch Little Prince
Zap Royal Recruits Flying Machine
Zap Mother Witch Little Prince
Zap Flying Machine
Zap Flying Machine
Zap
Zap Flying Machine Mother Witch Little Prince
Zap Flying Machine
Zap
Zap
Zap Royal Recruits Flying Machine Skeleton Army
Zap Flying Machine
Knight Flying Machine
Zap Flying Machine
Zap
Royal Recruits Flying Machine
Zap Royal Recruits Flying Machine
Zap Flying Machine
Zap Royal Recruits Flying Machine Little Prince

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