My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Balloon Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Goblins Balloon Electro Dragon Lava Hound
Zap
Goblins Balloon Lava Hound
Barbarian Barrel
Goblins Heal Spirit Wizard Magic Archer
The Log
Goblins Heal Spirit
Earthquake
Arrows
Goblins Heal Spirit Lava Hound
Royal Delivery
Goblins Heal Spirit Wizard Balloon Electro Dragon Magic Archer Lava Hound
Fireball
Wizard Balloon Electro Dragon Magic Archer Lava Hound
Poison
Wizard Balloon Electro Dragon Magic Archer Lava Hound
Lightning
Wizard Balloon Electro Dragon Magic Archer
Rocket
Wizard Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Royal Delivery Magic Archer Wizard Balloon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblins Royal Delivery Magic Archer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Delivery
Heal Spirit
Balloon Wizard Electro Dragon
Wizard
Heal Spirit Balloon
Balloon
Heal Spirit Lava Hound Wizard Electro Dragon Magic Archer
Electro Dragon
Lava Hound Heal Spirit Balloon Magic Archer
Magic Archer
Balloon Electro Dragon Lava Hound
Lava Hound
Balloon Electro Dragon Magic Archer

Defense Synergies 0 6

Goblins
Wizard Electro Dragon Magic Archer
Royal Delivery
Wizard Electro Dragon Magic Archer
Heal Spirit
Wizard
Goblins Royal Delivery
Balloon
Electro Dragon
Goblins Royal Delivery
Magic Archer
Goblins Royal Delivery
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Magic Archer
Goblins Royal Delivery Electro Dragon
Goblins Royal Delivery Electro Dragon
Goblins Electro Dragon
Royal Delivery
Royal Delivery Goblins Electro Dragon Magic Archer
Royal Delivery Wizard Electro Dragon Magic Archer
Electro Dragon Magic Archer
Goblins
Goblins Royal Delivery
Goblins Royal Delivery Wizard Electro Dragon Magic Archer
Royal Delivery Wizard Electro Dragon Magic Archer
Royal Delivery Wizard Electro Dragon
Wizard Goblins Royal Delivery Electro Dragon Magic Archer
Royal Delivery
Wizard Goblins Royal Delivery Electro Dragon
Royal Delivery Goblins Wizard Electro Dragon Magic Archer
Royal Delivery Wizard Electro Dragon Magic Archer
Wizard Goblins Royal Delivery Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery
Royal Delivery Wizard Electro Dragon Magic Archer
Royal Delivery Goblins Electro Dragon
Royal Delivery
Royal Delivery
Royal Delivery Wizard Electro Dragon Magic Archer
Royal Delivery Goblins
Royal Delivery
Royal Delivery Electro Dragon Goblins Magic Archer
Royal Delivery
Electro Dragon
Royal Delivery
Royal Delivery Wizard
Wizard Electro Dragon Magic Archer
Electro Dragon Goblins Royal Delivery Magic Archer
Royal Delivery Wizard Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Wizard Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon
Goblins Electro Dragon
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer Wizard Electro Dragon
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Wizard
Electro Dragon
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Electro Dragon Wizard
Wizard Electro Dragon Magic Archer
Electro Dragon Magic Archer
Wizard Magic Archer
Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer

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