My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Mega Minion Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Skeleton Barrel Rascals Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Battle Ram Dark Prince
Giant Snowball
Goblin Gang Skeleton Barrel Mega Minion Battle Ram
Zap
Goblin Gang Skeleton Barrel Battle Ram Dark Prince
Barbarian Barrel
Electro Spirit Goblin Gang Skeleton Barrel Rascals Battle Ram Dark Prince
The Log
Electro Spirit Goblin Gang Skeleton Barrel Rascals Battle Ram Dark Prince
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang Skeleton Barrel Rascals
Royal Delivery
Electro Spirit Goblin Gang Skeleton Barrel Rascals Mega Minion Battle Ram Dark Prince
Fireball
Goblin Gang Skeleton Barrel Rascals Mega Minion Battle Ram
Poison
Goblin Gang Skeleton Barrel Rascals Mega Minion
Lightning
Mega Minion Battle Ram Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Mega Minion Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Skeleton Barrel Mega Minion Battle Ram Dark Prince Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Skeleton Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Battle Ram
Goblin Gang
Skeleton Barrel Battle Ram Dark Prince
Skeleton Barrel
Goblin Gang Rascals Battle Ram Dark Prince
Rascals
Skeleton Barrel Mega Minion Battle Ram Dark Prince
Mega Minion
Electro Spirit Rascals
Battle Ram
The Log Electro Spirit Goblin Gang Skeleton Barrel Rascals
Dark Prince
Goblin Gang Skeleton Barrel Rascals
The Log
Battle Ram

Defense Synergies 1 10

Electro Spirit
Mega Minion Dark Prince The Log
Goblin Gang
Rascals Dark Prince The Log
Skeleton Barrel
Mega Minion
Rascals
Goblin Gang The Log
Mega Minion
Electro Spirit Skeleton Barrel Dark Prince The Log
Battle Ram
Dark Prince
Electro Spirit Goblin Gang Mega Minion The Log
The Log
Electro Spirit Goblin Gang Rascals Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mega Minion The Log
Goblin Gang Rascals Mega Minion Dark Prince The Log
Goblin Gang Rascals Mega Minion Dark Prince
Goblin Gang Rascals Mega Minion Dark Prince
Dark Prince The Log
Goblin Gang The Log Electro Spirit Rascals Mega Minion Dark Prince
Mega Minion Electro Spirit Goblin Gang Rascals
Electro Spirit Skeleton Barrel Rascals The Log
Goblin Gang Rascals
Goblin Gang Rascals Dark Prince
Goblin Gang Electro Spirit Rascals Mega Minion Dark Prince The Log
Mega Minion Goblin Gang Rascals
Goblin Gang Rascals Dark Prince The Log
Electro Spirit Goblin Gang Rascals Mega Minion Dark Prince The Log
Goblin Gang Rascals
Goblin Gang Rascals The Log
Goblin Gang Rascals Dark Prince
Electro Spirit Goblin Gang Rascals Mega Minion Dark Prince The Log
The Log Electro Spirit Rascals Mega Minion Dark Prince
Goblin Gang Rascals Dark Prince Electro Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Dark Prince
Goblin Gang Skeleton Barrel Mega Minion The Log
Goblin Gang Rascals Dark Prince The Log
Goblin Gang Dark Prince Rascals The Log
Goblin Gang Rascals Dark Prince
Electro Spirit Goblin Gang Skeleton Barrel Rascals
Goblin Gang Rascals Dark Prince Mega Minion
Rascals Dark Prince
Electro Spirit Mega Minion Dark Prince The Log
Goblin Gang Mega Minion
Rascals Mega Minion Dark Prince
Dark Prince The Log
Rascals Dark Prince Goblin Gang
Rascals
Goblin Gang Rascals Electro Spirit Mega Minion Dark Prince The Log
Electro Spirit Rascals Mega Minion Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Rascals Dark Prince The Log
Dark Prince The Log
Electro Spirit Skeleton Barrel Mega Minion
The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Goblin Gang
Skeleton Barrel Dark Prince The Log
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Mega Minion Dark Prince The Log
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log Electro Spirit Dark Prince
Mega Minion
The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Electro Spirit Skeleton Barrel Mega Minion
Mega Minion
The Log
Electro Spirit
The Log
Skeleton Barrel Electro Spirit Goblin Gang Dark Prince
Mega Minion
The Log
Goblin Gang Rascals Mega Minion Dark Prince
The Log Skeleton Barrel
Mega Minion Dark Prince
Electro Spirit Goblin Gang Rascals The Log
Skeleton Barrel Dark Prince The Log

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