My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Knight Elite Barbarians Wizard Witch
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Mini P.E.K.K.A Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Knight Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Knight Royal Giant Mini P.E.K.K.A Witch
Knight
Zap Elite Barbarians Wizard Witch
Royal Giant
Zap Elite Barbarians Wizard Mirror Witch
Elite Barbarians
Zap Knight Royal Giant Wizard
Mini P.E.K.K.A
Zap Wizard Mirror
Wizard
Knight Royal Giant Elite Barbarians Mini P.E.K.K.A
Mirror
Zap Royal Giant Mini P.E.K.K.A
Witch
Zap Knight Royal Giant

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Mirror Knight Elite Barbarians Witch
Knight
Zap Mini P.E.K.K.A Wizard Witch
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Knight Elite Barbarians Wizard Mirror Witch
Wizard
Knight Elite Barbarians Mini P.E.K.K.A
Mirror
Zap Mini P.E.K.K.A
Witch
Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Elite Barbarians Mini P.E.K.K.A Zap Knight Witch
Mini P.E.K.K.A Witch Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Knight
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Wizard Witch
Zap
Mini P.E.K.K.A Witch Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Witch Zap Knight Wizard
Zap Wizard Witch
Mini P.E.K.K.A Zap Knight Elite Barbarians Wizard Witch
Wizard Zap Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A
Wizard Knight Elite Barbarians Mini P.E.K.K.A Witch
Zap Knight Elite Barbarians Wizard Witch
Zap Wizard Witch Knight
Mini P.E.K.K.A Elite Barbarians
Wizard Knight Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians Witch
Zap Knight Elite Barbarians Mini P.E.K.K.A Wizard
Zap Knight Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Witch
Wizard Zap Witch
Mini P.E.K.K.A Knight Elite Barbarians Witch
Mini P.E.K.K.A Knight Elite Barbarians
Zap Knight Elite Barbarians Mini P.E.K.K.A Witch
Witch
Knight Elite Barbarians Mini P.E.K.K.A Witch
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Wizard Witch
Wizard Witch
Elite Barbarians Witch Zap Knight Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight Elite Barbarians
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Witch
Zap Wizard Witch
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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