My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Firecracker Royal Giant
Barbarian Barrel
Firecracker
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A
Fireball
Minions Firecracker
Poison
Minions Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Firecracker Royal Delivery Mini P.E.K.K.A Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Minions Royal Giant Mini P.E.K.K.A Mega Knight
Minions
Royal Giant Rage Mega Knight Zap Firecracker Mini P.E.K.K.A
Firecracker
Zap Royal Giant Minions Mini P.E.K.K.A Mega Knight
Royal Delivery
Royal Giant
Minions Firecracker Zap
Mini P.E.K.K.A
Zap Minions Firecracker Rage Mega Knight
Rage
Minions Mini P.E.K.K.A
Mega Knight
Minions Zap Firecracker Mini P.E.K.K.A

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Mega Knight Minions Firecracker Royal Delivery
Minions
Zap Firecracker Royal Delivery Mega Knight
Firecracker
Zap Minions Royal Delivery Mini P.E.K.K.A Mega Knight
Royal Delivery
Zap Minions Firecracker Mini P.E.K.K.A Mega Knight
Royal Giant
Mini P.E.K.K.A
Zap Firecracker Royal Delivery
Rage
Mega Knight
Zap Minions Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Mini P.E.K.K.A Zap Minions Firecracker Royal Delivery Mega Knight
Mini P.E.K.K.A Mega Knight Minions Royal Delivery
Mini P.E.K.K.A Minions Firecracker Mega Knight
Firecracker Royal Delivery Mini P.E.K.K.A Mega Knight
Royal Delivery Zap Minions Firecracker Mega Knight
Minions Zap Firecracker Royal Delivery
Zap Mega Knight
Mini P.E.K.K.A Minions
Firecracker Royal Delivery Mini P.E.K.K.A Mega Knight
Minions Zap Firecracker Royal Delivery Mega Knight
Minions Zap Firecracker Royal Delivery
Mini P.E.K.K.A Mega Knight Zap Minions Royal Delivery
Mega Knight Zap Minions Firecracker Royal Delivery Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Royal Delivery Mini P.E.K.K.A Mega Knight
Mega Knight Minions Firecracker Royal Delivery Mini P.E.K.K.A
Royal Delivery Mega Knight Zap Minions Firecracker
Zap Royal Delivery Minions Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Minions Firecracker Royal Delivery Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Royal Delivery
Royal Delivery Zap Firecracker Mini P.E.K.K.A Mega Knight
Royal Delivery Mega Knight Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Royal Delivery
Royal Delivery Mini P.E.K.K.A Mega Knight
Firecracker Royal Delivery Zap Minions
Royal Delivery Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight Royal Delivery
Zap Royal Delivery Mega Knight Minions Firecracker Mini P.E.K.K.A
Royal Delivery
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Zap Royal Delivery
Royal Delivery Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Zap Minions Firecracker Royal Delivery Mini P.E.K.K.A
Minions Mega Knight Zap Firecracker Royal Delivery Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Minions Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Minions Firecracker
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Minions
Zap Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Mega Knight

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