My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Royal Giant Balloon
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Minions Balloon Electro Wizard Lumberjack
Poison
Minions Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Valkyrie Electro Wizard Lumberjack Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Balloon Lumberjack
Minions
Royal Giant Valkyrie Balloon Lumberjack
Royal Giant
Arrows Minions The Log Electro Wizard Lumberjack
Valkyrie
Balloon Lumberjack Minions Electro Wizard
Balloon
Arrows Valkyrie Lumberjack Minions The Log Electro Wizard
The Log
Royal Giant Balloon Lumberjack
Electro Wizard
Royal Giant Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Minions Royal Giant The Log Electro Wizard

Defense Synergies 1 11

Arrows
Valkyrie Lumberjack
Minions
Valkyrie The Log Electro Wizard Lumberjack
Royal Giant
Valkyrie
Minions Arrows The Log Electro Wizard Lumberjack
Balloon
The Log
Minions Valkyrie Electro Wizard Lumberjack
Electro Wizard
Minions Valkyrie The Log Lumberjack
Lumberjack
Arrows Minions Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Electro Wizard
Lumberjack Minions Valkyrie The Log Electro Wizard
Lumberjack Minions Valkyrie Electro Wizard
Lumberjack Minions Valkyrie Electro Wizard
Arrows Valkyrie The Log Lumberjack
Arrows The Log Minions Valkyrie Electro Wizard Lumberjack
Minions Electro Wizard Arrows
Arrows Valkyrie The Log Electro Wizard
Minions Lumberjack
Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Arrows The Log Lumberjack
Arrows Minions Electro Wizard
Lumberjack Minions Valkyrie The Log Electro Wizard
Valkyrie Arrows Minions The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Arrows Minions Valkyrie Electro Wizard Lumberjack
Arrows Minions Valkyrie The Log Electro Wizard Lumberjack
Arrows Valkyrie The Log Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Arrows Minions The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Arrows Valkyrie The Log Lumberjack
Lumberjack Minions Valkyrie The Log Electro Wizard
Valkyrie Lumberjack The Log Electro Wizard
Valkyrie Lumberjack
Arrows Minions Electro Wizard
Minions Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Minions Valkyrie The Log
Minions Valkyrie Lumberjack
Arrows Valkyrie The Log Electro Wizard
Valkyrie Lumberjack
Valkyrie
Electro Wizard Minions Valkyrie The Log Lumberjack
Arrows Minions Valkyrie The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Minions Electro Wizard Lumberjack
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Minions
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Minions
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Lumberjack
Arrows The Log
Arrows
Minions The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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