My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Three Musketeers Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers
Giant Snowball
Goblins Three Musketeers Princess
Zap
Goblins Three Musketeers Princess
Barbarian Barrel
Electro Spirit Goblins Elixir Golem Wizard Three Musketeers Princess Ice Wizard
The Log
Electro Spirit Goblins Elixir Golem Three Musketeers Princess
Earthquake
Elixir Golem
Arrows
Electro Spirit Goblins Princess
Royal Delivery
Electro Spirit Goblins Elixir Golem Wizard Three Musketeers Princess Ice Wizard
Fireball
Elixir Golem Wizard Three Musketeers Princess Ice Wizard
Poison
Elixir Golem Wizard Three Musketeers Princess Ice Wizard
Lightning
Wizard Three Musketeers Ice Wizard
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Elixir Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Royal Delivery Elixir Golem Princess Ice Wizard Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Royal Delivery Elixir Golem

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblins
Royal Delivery
Elixir Golem
Wizard Three Musketeers Ice Wizard
Wizard
Elixir Golem
Three Musketeers
Elixir Golem
Princess
Ice Wizard
Elixir Golem

Defense Synergies 0 9

Electro Spirit
Goblins
Wizard Princess Ice Wizard
Royal Delivery
Wizard Three Musketeers Princess Ice Wizard
Elixir Golem
Wizard
Goblins Royal Delivery Ice Wizard
Three Musketeers
Royal Delivery
Princess
Goblins Royal Delivery Ice Wizard
Ice Wizard
Goblins Royal Delivery Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Goblins Royal Delivery Three Musketeers Ice Wizard
Three Musketeers Goblins Royal Delivery Ice Wizard
Three Musketeers Goblins Ice Wizard
Royal Delivery Princess
Royal Delivery Electro Spirit Goblins Ice Wizard
Three Musketeers Electro Spirit Royal Delivery Wizard Princess Ice Wizard
Electro Spirit
Three Musketeers Goblins Princess Ice Wizard
Goblins Royal Delivery Ice Wizard
Goblins Ice Wizard Electro Spirit Royal Delivery Wizard Princess
Three Musketeers Royal Delivery Wizard Princess Ice Wizard
Royal Delivery Wizard Three Musketeers Ice Wizard
Wizard Three Musketeers Electro Spirit Goblins Royal Delivery Princess
Three Musketeers
Royal Delivery Three Musketeers
Wizard Three Musketeers Goblins Royal Delivery
Royal Delivery Electro Spirit Goblins Wizard Three Musketeers Ice Wizard
Royal Delivery Wizard Electro Spirit Princess Ice Wizard
Three Musketeers
Wizard Electro Spirit Goblins Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery
Royal Delivery Wizard
Royal Delivery Goblins
Royal Delivery
Royal Delivery Three Musketeers
Royal Delivery Wizard Electro Spirit Three Musketeers Princess Ice Wizard
Royal Delivery Goblins Ice Wizard
Royal Delivery
Royal Delivery Electro Spirit Goblins
Royal Delivery Three Musketeers
Royal Delivery
Royal Delivery Wizard Three Musketeers
Wizard Three Musketeers Princess
Electro Spirit Goblins Royal Delivery Three Musketeers
Electro Spirit Royal Delivery Wizard Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Ice Wizard
Wizard
Wizard Electro Spirit Princess Ice Wizard
Wizard Princess
Wizard Princess Ice Wizard
Wizard
Goblins Three Musketeers
Wizard Princess
Wizard Princess
Three Musketeers Princess
Princess
Princess
Wizard Three Musketeers Princess
Wizard Three Musketeers Princess
Three Musketeers
Wizard Three Musketeers Princess
Wizard Princess
Wizard Princess
Electro Spirit Wizard Princess Ice Wizard
Wizard Princess Ice Wizard
Wizard Princess
Wizard Princess Ice Wizard
Electro Spirit Wizard
Wizard
Electro Spirit Princess
Wizard Princess
Electro Spirit Princess
Wizard Three Musketeers Princess Ice Wizard
Wizard Three Musketeers Princess
Wizard Princess
Three Musketeers
Electro Spirit Princess
Princess
Princess

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