My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Tesla Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch Prince
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Prince Electro Wizard
Fireball
Tesla Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Tesla Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Fireball Electro Wizard Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Golem The Log Electro Wizard
Skeleton Army
Witch
Prince Golem
Prince
Witch Golem The Log Electro Wizard
Golem
Fireball Witch Prince The Log Electro Wizard
The Log
Fireball Prince Golem
Electro Wizard
Fireball Prince Golem

Defense Synergies 3 13

Tesla
The Log Fireball Skeleton Army Prince Electro Wizard
Fireball
The Log Tesla Electro Wizard
Skeleton Army
Tesla Prince The Log Electro Wizard
Witch
Prince The Log Electro Wizard
Prince
The Log Tesla Skeleton Army Witch Electro Wizard
Golem
The Log
Tesla Fireball Prince Skeleton Army Witch Electro Wizard
Electro Wizard
Tesla Fireball Skeleton Army Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Skeleton Army Tesla Witch Prince The Log Electro Wizard
Tesla Skeleton Army Witch Prince Electro Wizard
Tesla Skeleton Army Witch Prince Electro Wizard
Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard Fireball Witch
Tesla Fireball The Log Electro Wizard
Tesla Witch Skeleton Army Prince
Skeleton Army Tesla Prince Electro Wizard
Skeleton Army Witch Electro Wizard Tesla Fireball The Log
Tesla Fireball Witch Electro Wizard
Tesla Skeleton Army Prince Fireball Witch The Log Electro Wizard
Fireball Skeleton Army Tesla Witch Prince The Log Electro Wizard
Skeleton Army Tesla Prince Electro Wizard
Skeleton Army Tesla Fireball Prince The Log Electro Wizard
Tesla Fireball Skeleton Army Witch Prince Electro Wizard
Tesla Fireball Skeleton Army Witch Prince The Log Electro Wizard
Witch The Log Tesla Fireball Electro Wizard
Tesla Prince Electro Wizard
Skeleton Army Tesla Fireball Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Tesla Prince The Log
Skeleton Army Witch Prince The Log Electro Wizard
Skeleton Army Prince Tesla Fireball The Log Electro Wizard
Tesla Skeleton Army Witch Prince
Fireball Tesla Witch Electro Wizard
Skeleton Army Prince Tesla Fireball Witch Electro Wizard
Tesla Skeleton Army Prince
Electro Wizard Fireball Skeleton Army Witch Prince The Log
Witch Tesla Skeleton Army
Tesla Witch Prince
Skeleton Army Fireball Prince The Log Electro Wizard
Skeleton Army Prince Tesla Fireball Witch
Tesla Fireball Skeleton Army Witch
Tesla Skeleton Army Witch Electro Wizard Fireball Prince The Log
Tesla Fireball Witch The Log Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball Prince The Log Electro Wizard
Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch Prince The Log
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Fireball Skeleton Army Witch Prince
Fireball Witch Electro Wizard
The Log Fireball
Fireball Prince Electro Wizard
The Log Fireball
Fireball
Prince
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Prince The Log Electro Wizard

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