My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Inferno Tower Goblin Barrel
Barbarian Barrel
Bomber Inferno Tower Wizard Goblin Barrel Electro Wizard
The Log
Bomber Goblin Barrel
Earthquake
Bomber Inferno Tower Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Bomber Inferno Tower Wizard Goblin Barrel Electro Wizard
Poison
Bomber Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Tornado Electro Wizard Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Tornado

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Electro Wizard Bomber
Inferno Tower
Wizard
Tornado P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Bomber Wizard Goblin Barrel
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 4 12

Bomber
Zap Tornado P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bomber Inferno Tower Tornado P.E.K.K.A
Inferno Tower
Electro Wizard Zap Tornado
Wizard
Tornado P.E.K.K.A Electro Wizard
Goblin Barrel
Tornado
Wizard P.E.K.K.A Bomber Zap Inferno Tower Electro Wizard
P.E.K.K.A
Tornado Bomber Zap Wizard Electro Wizard
Electro Wizard
Zap Inferno Tower Bomber Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Wizard Electro Wizard
Inferno Tower P.E.K.K.A Bomber Zap Electro Wizard
Inferno Tower Tornado P.E.K.K.A Bomber Electro Wizard
Inferno Tower P.E.K.K.A Bomber Electro Wizard
Bomber Tornado P.E.K.K.A
Tornado Bomber Zap Electro Wizard
Inferno Tower Tornado Electro Wizard Zap Wizard
Zap Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Tornado
Tornado Bomber Inferno Tower Electro Wizard
Electro Wizard Bomber Zap Wizard Tornado
Inferno Tower Zap Wizard Tornado Electro Wizard
Inferno Tower P.E.K.K.A Bomber Zap Wizard Electro Wizard
Bomber Wizard Zap Tornado P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Tornado Zap P.E.K.K.A Electro Wizard
Wizard Bomber Inferno Tower Tornado P.E.K.K.A Electro Wizard
Bomber Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Bomber Electro Wizard
P.E.K.K.A Inferno Tower Tornado Electro Wizard
Bomber Wizard P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Wizard
P.E.K.K.A Zap Inferno Tower Electro Wizard
P.E.K.K.A Zap Inferno Tower Tornado Electro Wizard
Inferno Tower P.E.K.K.A
Wizard Zap Tornado Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Inferno Tower Tornado
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Inferno Tower Wizard
Wizard Bomber
Inferno Tower Electro Wizard Bomber Zap Tornado P.E.K.K.A
Bomber Zap Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Electro Wizard
Bomber Wizard Zap
Wizard Zap Tornado
Bomber Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Bomber Zap Wizard
Wizard
Tornado
Bomber
Bomber Zap Wizard Electro Wizard
Bomber Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard
Wizard Electro Wizard
Bomber Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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