My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton King
Giant Snowball
Goblin Gang Hog Rider Skeleton King
Zap
Goblin Gang Skeleton King
Barbarian Barrel
Goblin Gang Tesla Electro Wizard Skeleton King
The Log
Goblin Gang Hog Rider Skeleton King
Earthquake
Goblin Gang Tesla Hog Rider Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang Hog Rider P.E.K.K.A Electro Wizard Skeleton King
Fireball
Goblin Gang Tesla Hog Rider Electro Wizard Skeleton King
Poison
Goblin Gang Electro Wizard Skeleton King
Lightning
Tesla Electro Wizard Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Hog Rider Electro Wizard Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A Skeleton King
Tesla
Hog Rider
Arrows Goblin Gang The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Goblin Gang The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider
Skeleton King
Goblin Gang

Defense Synergies 3 8

Arrows
Tesla P.E.K.K.A
Goblin Gang
Tesla P.E.K.K.A The Log Electro Wizard
Tesla
Goblin Gang The Log Arrows Electro Wizard
Hog Rider
P.E.K.K.A
The Log Arrows Goblin Gang Electro Wizard
The Log
Tesla P.E.K.K.A Goblin Gang Electro Wizard
Electro Wizard
Goblin Gang Tesla P.E.K.K.A The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
P.E.K.K.A Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Goblin Gang Electro Wizard Skeleton King
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Tesla Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang
Arrows Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Tesla Electro Wizard
Goblin Gang Electro Wizard Arrows Tesla The Log Skeleton King
Arrows Tesla Goblin Gang Electro Wizard
Tesla P.E.K.K.A Goblin Gang The Log Electro Wizard
Arrows Goblin Gang Tesla P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Goblin Gang Tesla Electro Wizard Skeleton King
Goblin Gang Tesla P.E.K.K.A The Log Electro Wizard
Tesla Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Tesla Goblin Gang The Log Electro Wizard
Arrows The Log Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Goblin Gang Arrows Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla The Log
Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Goblin Gang Tesla
Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Goblin Gang Tesla Skeleton King
Tesla
Goblin Gang Tesla Electro Wizard P.E.K.K.A The Log Skeleton King
Arrows Tesla P.E.K.K.A The Log Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Electro Wizard
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Goblin Gang
Arrows Electro Wizard
Arrows The Log
Goblin Gang Electro Wizard
Arrows The Log Skeleton King
Arrows
P.E.K.K.A
Goblin Gang The Log Electro Wizard Skeleton King
Electro Wizard
The Log Electro Wizard

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