My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Tesla Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Fireball
Tesla Skeleton Army Electro Wizard Ram Rider
Poison
Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Tesla Electro Wizard Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Tesla
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard The Log Ram Rider
The Log
P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Arrows P.E.K.K.A The Log Electro Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 12

Arrows
Tesla P.E.K.K.A Golden Knight
Tesla
The Log Arrows Skeleton Army Electro Wizard
Skeleton Army
Tesla The Log Electro Wizard
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Tesla P.E.K.K.A Skeleton Army Electro Wizard Ram Rider Golden Knight
Electro Wizard
Tesla Skeleton Army P.E.K.K.A The Log Ram Rider
Ram Rider
The Log Electro Wizard
Golden Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard Ram Rider Golden Knight
Skeleton Army P.E.K.K.A Tesla The Log Electro Wizard Ram Rider
Tesla Skeleton Army P.E.K.K.A Ram Rider Electro Wizard
Tesla Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard Ram Rider Arrows
Arrows Tesla P.E.K.K.A The Log Electro Wizard Ram Rider Golden Knight
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Electro Wizard
Skeleton Army Electro Wizard Arrows Tesla The Log Ram Rider
Arrows Tesla Electro Wizard Ram Rider
Tesla Skeleton Army P.E.K.K.A The Log Electro Wizard Ram Rider
Skeleton Army Arrows Tesla P.E.K.K.A The Log Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Tesla Electro Wizard Ram Rider
Skeleton Army Tesla P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla Arrows Skeleton Army P.E.K.K.A Electro Wizard
Arrows Tesla Skeleton Army The Log Electro Wizard Ram Rider Golden Knight
Arrows The Log Tesla Electro Wizard Ram Rider
P.E.K.K.A Tesla Electro Wizard Ram Rider
Skeleton Army Arrows Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla The Log
Skeleton Army P.E.K.K.A The Log Electro Wizard Ram Rider Golden Knight
Skeleton Army P.E.K.K.A Tesla The Log Electro Wizard Ram Rider
P.E.K.K.A Tesla Skeleton Army Ram Rider
Arrows Tesla Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Tesla Electro Wizard Ram Rider
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Electro Wizard Skeleton Army The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla Golden Knight
Skeleton Army P.E.K.K.A Arrows The Log Electro Wizard
Skeleton Army P.E.K.K.A Tesla Ram Rider Golden Knight
Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard P.E.K.K.A The Log Golden Knight
Arrows Tesla P.E.K.K.A The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows The Log Electro Wizard Ram Rider Golden Knight
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider Golden Knight
Electro Wizard
Arrows The Log Electro Wizard Ram Rider Golden Knight
Arrows
The Log Golden Knight
Arrows
Arrows The Log
Arrows The Log Golden Knight
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows The Log Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Electro Wizard Ram Rider Golden Knight
Arrows The Log Ram Rider Golden Knight
Arrows The Log Golden Knight
Arrows Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Skeleton Army
Arrows Electro Wizard Ram Rider
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
The Log Electro Wizard Golden Knight
Electro Wizard
The Log Electro Wizard Golden Knight

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