My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Drill
Giant Snowball
Minions Goblin Drill
Zap
Minions Goblin Drill
Barbarian Barrel
Valkyrie Goblin Drill Ice Wizard Magic Archer
The Log
Goblin Drill
Earthquake
Goblin Drill
Arrows
Minions Goblin Drill
Royal Delivery
Minions Valkyrie Goblin Drill Ice Wizard Magic Archer
Fireball
Minions Goblin Drill Ice Wizard Magic Archer
Poison
Minions Goblin Drill Ice Wizard Magic Archer
Lightning
Valkyrie Ice Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Drill Electro Giant Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Valkyrie Goblin Drill Magic Archer Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Ice Wizard Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Goblin Drill
Valkyrie
Minions Magic Archer
Goblin Drill
Minions The Log Mega Knight
Electro Giant
The Log
Goblin Drill Magic Archer Mega Knight
Ice Wizard
Magic Archer
Valkyrie The Log Mega Knight
Mega Knight
Minions Goblin Drill The Log Magic Archer

Defense Synergies 1 17

Minions
Valkyrie Goblin Drill The Log Ice Wizard Mega Knight
Valkyrie
Minions Goblin Drill The Log Ice Wizard Magic Archer
Goblin Drill
Minions Valkyrie The Log Ice Wizard Magic Archer
Electro Giant
Ice Wizard
The Log
Minions Valkyrie Goblin Drill Ice Wizard Magic Archer Mega Knight
Ice Wizard
Minions Valkyrie Goblin Drill Electro Giant The Log Mega Knight
Magic Archer
Valkyrie Goblin Drill The Log Mega Knight
Mega Knight
Minions The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Magic Archer
Minions Valkyrie Goblin Drill The Log Ice Wizard Mega Knight
Mega Knight Minions Valkyrie Goblin Drill Ice Wizard
Minions Valkyrie Goblin Drill Ice Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Minions Valkyrie Ice Wizard Magic Archer Mega Knight
Minions Ice Wizard Magic Archer
Valkyrie Electro Giant The Log Magic Archer Mega Knight
Minions Goblin Drill Ice Wizard
Valkyrie Ice Wizard Mega Knight
Minions Valkyrie Ice Wizard Goblin Drill Electro Giant The Log Magic Archer Mega Knight
Minions Ice Wizard Magic Archer
Goblin Drill Mega Knight Minions Valkyrie The Log Ice Wizard
Valkyrie Mega Knight Minions Goblin Drill The Log Magic Archer
Goblin Drill Mega Knight
Goblin Drill Electro Giant The Log Mega Knight
Mega Knight Minions Valkyrie Goblin Drill
Mega Knight Minions Valkyrie Goblin Drill The Log Ice Wizard Magic Archer
Valkyrie Goblin Drill The Log Minions Ice Wizard Magic Archer Mega Knight
Goblin Drill
Valkyrie Mega Knight Minions Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Giant
Valkyrie The Log Magic Archer Mega Knight
Mega Knight Minions Valkyrie The Log
Valkyrie Mega Knight The Log
Valkyrie Goblin Drill Mega Knight
Electro Giant Minions Ice Wizard Magic Archer
Minions Valkyrie Ice Wizard
Mega Knight Valkyrie
Mega Knight Minions Valkyrie The Log Magic Archer
Goblin Drill
Mega Knight Minions Valkyrie
Mega Knight Valkyrie Electro Giant The Log
Mega Knight Valkyrie
Valkyrie Electro Giant Magic Archer Mega Knight
Electro Giant Minions Valkyrie Goblin Drill The Log Magic Archer
Minions Valkyrie Mega Knight Electro Giant The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Goblin Drill The Log
The Log Ice Wizard Magic Archer
Goblin Drill The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer Mega Knight
Electro Giant Minions Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log
Minions
Valkyrie The Log Magic Archer
Magic Archer
The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
Goblin Drill The Log Magic Archer
Magic Archer The Log Mega Knight
Minions
The Log Magic Archer Mega Knight
Valkyrie Electro Giant The Log Magic Archer Mega Knight
Minions The Log Magic Archer Mega Knight
The Log
Goblin Drill The Log
Electro Giant The Log Valkyrie Ice Wizard Magic Archer Mega Knight
The Log Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Electro Giant Ice Wizard Magic Archer
Minions Electro Giant
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Minions Magic Archer
Ice Wizard Magic Archer
The Log
Valkyrie Magic Archer Mega Knight
The Log Magic Archer
Electro Giant
Mega Knight
Electro Giant Minions The Log Magic Archer
Magic Archer
Electro Giant The Log Magic Archer Mega Knight

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