My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Battle Ram Three Musketeers Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Three Musketeers Lava Hound
Giant Snowball
Fire Spirit Minions Musketeer Battle Ram Three Musketeers Lava Hound
Zap
Fire Spirit Minions Battle Ram Three Musketeers Lava Hound
Barbarian Barrel
Fire Spirit Musketeer Goblin Cage Battle Ram Three Musketeers
The Log
Fire Spirit Musketeer Goblin Cage Battle Ram Three Musketeers
Earthquake
Goblin Cage
Arrows
Fire Spirit Minions Lava Hound
Royal Delivery
Fire Spirit Minions Musketeer Goblin Cage Battle Ram Three Musketeers Lava Hound
Fireball
Minions Musketeer Goblin Cage Battle Ram Three Musketeers Lava Hound
Poison
Minions Musketeer Goblin Cage Three Musketeers Lava Hound
Lightning
Musketeer Goblin Cage Battle Ram Three Musketeers
Rocket
Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Musketeer Goblin Cage Battle Ram Lightning Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Musketeer Goblin Cage

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Battle Ram Three Musketeers
Minions
Lava Hound Goblin Cage Battle Ram
Musketeer
Goblin Cage Battle Ram
Goblin Cage
Fire Spirit Minions Musketeer Battle Ram Three Musketeers Lava Hound
Battle Ram
Fire Spirit Minions Musketeer Goblin Cage Three Musketeers Lightning Lava Hound
Three Musketeers
Fire Spirit Goblin Cage Battle Ram
Lightning
Lava Hound Battle Ram
Lava Hound
Minions Lightning Goblin Cage Battle Ram

Defense Synergies 0 3

Fire Spirit
Minions
Musketeer Goblin Cage
Musketeer
Minions Goblin Cage
Goblin Cage
Minions Musketeer
Battle Ram
Three Musketeers
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Musketeer Goblin Cage
Minions Musketeer Goblin Cage Three Musketeers
Goblin Cage Three Musketeers Fire Spirit Minions Musketeer Lightning
Goblin Cage Three Musketeers Minions Musketeer
Lightning Goblin Cage
Fire Spirit Minions Musketeer
Minions Musketeer Three Musketeers Lightning Fire Spirit Goblin Cage
Lightning Musketeer Goblin Cage
Three Musketeers Minions Musketeer Goblin Cage
Fire Spirit Musketeer
Minions Musketeer
Minions Musketeer Three Musketeers
Goblin Cage Fire Spirit Minions Musketeer Three Musketeers Lightning
Fire Spirit Three Musketeers Minions Goblin Cage
Goblin Cage Three Musketeers
Goblin Cage Three Musketeers Lightning
Three Musketeers Minions Musketeer Goblin Cage
Fire Spirit Goblin Cage Minions Musketeer Three Musketeers
Goblin Cage Fire Spirit Minions Musketeer
Musketeer Goblin Cage Three Musketeers
Fire Spirit Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Musketeer Lightning
Minions Musketeer Goblin Cage Lightning
Lightning Musketeer Goblin Cage
Musketeer Goblin Cage Three Musketeers
Fire Spirit Minions Musketeer Three Musketeers
Minions Musketeer Goblin Cage Lightning
Goblin Cage
Goblin Cage Lightning Minions
Musketeer Goblin Cage Three Musketeers
Minions Musketeer Goblin Cage
Lightning Goblin Cage
Lightning Goblin Cage Three Musketeers
Musketeer Goblin Cage Three Musketeers
Minions Musketeer Goblin Cage Three Musketeers Lightning
Minions Musketeer Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer
Lightning
Lightning Musketeer
Fire Spirit
Fire Spirit Minions Musketeer
Fire Spirit Musketeer
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Minions Musketeer Three Musketeers
Lightning Musketeer
Lightning Fire Spirit Musketeer
Lightning Fire Spirit Musketeer Three Musketeers
Lightning Minions Musketeer
Lightning Musketeer
Lightning Musketeer Three Musketeers
Lightning Musketeer Three Musketeers
Lightning Three Musketeers
Minions Lightning
Lightning Fire Spirit Musketeer Three Musketeers
Lightning Fire Spirit
Lightning Minions Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Fire Spirit
Musketeer Lightning
Lightning Musketeer
Lightning Musketeer
Lightning Fire Spirit Musketeer
Lightning Minions Musketeer
Lightning
Lightning Musketeer
Lightning
Lightning
Lightning Fire Spirit Minions Musketeer
Lightning Fire Spirit Musketeer Three Musketeers
Lightning Musketeer Three Musketeers
Musketeer Lightning
Lightning
Musketeer Three Musketeers
Minions Musketeer Lightning
Musketeer Lightning
Lightning Musketeer

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