My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Princess Electro Wizard Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Princess Inferno Dragon Little Prince
Zap
Princess Inferno Dragon Little Prince
Barbarian Barrel
Ice Spirit Princess Electro Wizard Little Prince
The Log
Ice Spirit Princess Little Prince
Earthquake
Arrows
Ice Spirit Princess Little Prince
Royal Delivery
Ice Spirit Princess Electro Wizard Inferno Dragon Little Prince
Fireball
Princess Electro Wizard Inferno Dragon Little Prince
Poison
Princess Electro Wizard Little Prince
Lightning
Electro Wizard Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Princess Little Prince Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Princess Inferno Dragon Mega Knight
Arrows
Mega Knight
The Log
Princess Mega Knight Little Prince
Princess
Ice Spirit The Log Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Arrows The Log Princess Electro Wizard
Little Prince
The Log

Defense Synergies 1 17

Ice Spirit
The Log Princess Electro Wizard Inferno Dragon Mega Knight Little Prince
Arrows
Mega Knight Little Prince
The Log
Ice Spirit Princess Electro Wizard Inferno Dragon Mega Knight Little Prince
Princess
Ice Spirit The Log Mega Knight
Electro Wizard
Ice Spirit The Log Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Ice Spirit The Log Electro Wizard Mega Knight
Mega Knight
Arrows Ice Spirit The Log Princess Electro Wizard Inferno Dragon
Little Prince
Ice Spirit Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Inferno Dragon Ice Spirit The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Mega Knight
Arrows The Log Princess Mega Knight
Arrows The Log Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Ice Spirit Arrows Princess Little Prince
Arrows The Log Electro Wizard Mega Knight
Inferno Dragon Princess
Ice Spirit Electro Wizard Mega Knight Little Prince
Electro Wizard Arrows The Log Princess Mega Knight
Arrows Inferno Dragon Princess Electro Wizard
Mega Knight Ice Spirit The Log Electro Wizard
Mega Knight Ice Spirit Arrows The Log Princess Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Ice Spirit The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Ice Spirit Arrows Mega Knight The Log Electro Wizard Little Prince
Arrows The Log Ice Spirit Princess Electro Wizard Inferno Dragon Mega Knight Little Prince
Electro Wizard Inferno Dragon
Mega Knight Arrows The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows The Log Inferno Dragon Mega Knight
Mega Knight Ice Spirit The Log Electro Wizard
Mega Knight The Log Electro Wizard
Inferno Dragon Mega Knight
Arrows Ice Spirit Princess Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Ice Spirit The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows The Log Electro Wizard
Mega Knight
Princess Mega Knight
Electro Wizard Ice Spirit The Log Inferno Dragon Little Prince
Arrows Mega Knight The Log Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Ice Spirit Princess
Arrows The Log Princess
Arrows The Log Ice Spirit Princess
Arrows The Log
Electro Wizard
Arrows The Log Princess Electro Wizard
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess Mega Knight
Arrows
Arrows The Log Princess Electro Wizard Mega Knight
Arrows The Log Princess Mega Knight Little Prince
The Log Mega Knight
Arrows Princess
The Log
Arrows The Log
Arrows The Log Ice Spirit Princess Mega Knight Little Prince
Inferno Dragon
Arrows The Log Princess Electro Wizard
Arrows The Log Princess Mega Knight
Arrows The Log
Arrows Princess Electro Wizard Little Prince
Electro Wizard Ice Spirit
Arrows The Log Mega Knight
Ice Spirit Arrows Princess Electro Wizard
Mega Knight
Arrows The Log Princess
Electro Wizard Ice Spirit Princess
Arrows Princess Electro Wizard
Arrows The Log
Princess Electro Wizard Mega Knight
Arrows The Log Princess
Arrows
Mega Knight
Ice Spirit The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard Mega Knight Little Prince

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