My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Mega Minion Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Royal Ghost
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Hog Rider Wizard Skeleton Army Royal Ghost
Fireball
Mega Minion Hog Rider Wizard Skeleton Army
Poison
Mega Minion Wizard Skeleton Army
Lightning
Mega Minion Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Royal Ghost Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Skeleton Army Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Royal Ghost Mega Knight
Mega Minion
Zap Fireball Mega Knight
Fireball
Zap Hog Rider Mega Minion Mega Knight
Hog Rider
Zap Fireball Wizard Mega Knight
Wizard
Hog Rider Royal Ghost Mega Knight
Skeleton Army
Royal Ghost
Zap Wizard Mega Knight
Mega Knight
Zap Mega Minion Fireball Hog Rider Wizard Royal Ghost

Defense Synergies 3 10

Zap
Mega Minion Fireball Mega Knight Skeleton Army Royal Ghost
Mega Minion
Zap Wizard Skeleton Army Mega Knight
Fireball
Zap Mega Knight
Hog Rider
Wizard
Mega Minion Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Zap Mega Minion Wizard
Royal Ghost
Zap Wizard Mega Knight
Mega Knight
Zap Mega Minion Fireball Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard
Skeleton Army Zap Mega Minion Mega Knight
Skeleton Army Mega Knight Mega Minion
Skeleton Army Mega Minion Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Mega Minion Royal Ghost Mega Knight
Mega Minion Zap Fireball Wizard
Zap Fireball Mega Knight
Skeleton Army
Skeleton Army Royal Ghost Mega Knight
Skeleton Army Zap Mega Minion Fireball Wizard Royal Ghost Mega Knight
Mega Minion Zap Fireball Wizard
Skeleton Army Mega Knight Zap Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Zap Mega Minion Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Zap Fireball Mega Knight
Wizard Mega Knight Fireball Skeleton Army
Fireball Mega Knight Zap Mega Minion Wizard Skeleton Army Royal Ghost
Zap Wizard Mega Minion Fireball Royal Ghost Mega Knight
Wizard Skeleton Army Royal Ghost Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Royal Ghost
Fireball Zap Mega Minion Wizard Royal Ghost Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight
Fireball Wizard Zap
Skeleton Army Mega Minion Fireball
Mega Knight Skeleton Army
Zap Mega Knight Mega Minion Fireball Skeleton Army
Mega Minion Skeleton Army
Mega Knight Mega Minion
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Zap Mega Minion Fireball
Mega Knight Zap Mega Minion Fireball Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Mega Minion
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Mega Minion Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Mega Minion
Fireball Zap Wizard Royal Ghost
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard
Mega Minion Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Minion Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Royal Ghost Mega Knight

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