My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Void Mother Witch Little Prince Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Princess
Zap
Prince Princess
Barbarian Barrel
Tesla Princess
The Log
Mini P.E.K.K.A Prince Princess
Earthquake
Tesla
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Prince P.E.K.K.A Princess
Fireball
Tesla Princess
Poison
Princess
Lightning
Tesla Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Tesla Fireball Mini P.E.K.K.A Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Princess Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Mini P.E.K.K.A The Log Princess
Tesla
Fireball
Zap The Log Princess
Mini P.E.K.K.A
Zap The Log Princess
Prince
Zap The Log Princess
P.E.K.K.A
Zap The Log Princess
The Log
Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A Princess
Princess
Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A The Log

Defense Synergies 7 14

Zap
Fireball Mini P.E.K.K.A Tesla Prince P.E.K.K.A The Log Princess
Tesla
The Log Zap Fireball Mini P.E.K.K.A Prince Princess
Fireball
Zap The Log Tesla Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap The Log Tesla Fireball Princess
Prince
The Log Zap Tesla
P.E.K.K.A
The Log Zap Princess
The Log
Tesla Fireball Mini P.E.K.K.A Prince P.E.K.K.A Zap Princess
Princess
Zap Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tesla Prince The Log
Tesla Mini P.E.K.K.A Prince P.E.K.K.A
Tesla Mini P.E.K.K.A Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Prince P.E.K.K.A The Log Princess
Fireball The Log Zap Tesla
Tesla Zap Fireball Princess
Zap Tesla Fireball P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Prince Princess
Tesla Mini P.E.K.K.A Prince
Zap Tesla Fireball The Log Princess
Tesla Zap Fireball Princess
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Zap Fireball The Log
Fireball Zap Tesla Mini P.E.K.K.A Prince P.E.K.K.A The Log Princess
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
Zap Tesla Fireball Mini P.E.K.K.A Prince P.E.K.K.A The Log
Tesla Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Tesla Fireball Zap Prince The Log
Zap The Log Tesla Fireball Princess
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
Tesla Fireball Mini P.E.K.K.A Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball Prince P.E.K.K.A
Fireball Zap Tesla Mini P.E.K.K.A Prince The Log
P.E.K.K.A Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince P.E.K.K.A Zap Tesla Fireball The Log
P.E.K.K.A Tesla Mini P.E.K.K.A Prince
Fireball Zap Tesla Princess
Mini P.E.K.K.A Prince P.E.K.K.A Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Prince The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Prince
P.E.K.K.A Zap Fireball Prince The Log
Mini P.E.K.K.A Prince P.E.K.K.A Tesla Fireball
Tesla Fireball Princess
Tesla Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A The Log
Zap Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball Zap The Log Princess
Fireball The Log
Fireball Prince The Log
Fireball Zap The Log
Fireball Zap Princess
The Log Princess
Fireball The Log Zap Princess
Fireball The Log Zap
Fireball Mini P.E.K.K.A Prince
Zap Fireball Prince The Log Princess
Fireball Zap Princess
Fireball The Log Princess
Fireball Princess
Princess Zap Fireball Prince The Log
Zap Fireball The Log Princess
Fireball The Log Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Prince The Log Princess
Zap Fireball The Log Princess
Fireball Prince The Log
Fireball Princess
Prince The Log
Zap Fireball The Log
Zap The Log Fireball Princess
Fireball The Log Zap Princess
Fireball Zap Prince The Log Princess
Fireball Zap The Log
Zap Fireball Princess
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Princess
P.E.K.K.A Prince
Fireball The Log Princess
Zap Fireball Prince Princess
Fireball Zap Princess
The Log Fireball
Fireball Mini P.E.K.K.A Prince Princess
The Log Zap Fireball Princess
Zap Fireball
Prince P.E.K.K.A
Zap Fireball The Log Princess
Zap Fireball Princess
Zap Fireball Prince The Log Princess

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