My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Mini P.E.K.K.A Skeleton Army Witch
Fireball
Minions Inferno Tower Skeleton Army Witch
Poison
Minions Inferno Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Mini P.E.K.K.A Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Minions Mini P.E.K.K.A Witch
Arrows
Zap Giant Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Zap Arrows Minions
Giant
Zap Arrows Minions Mini P.E.K.K.A Witch
Inferno Tower
Skeleton Army
Witch
Zap Giant

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Arrows Minions Inferno Tower Skeleton Army Witch
Arrows
Zap Mini P.E.K.K.A Inferno Tower
Minions
Zap Inferno Tower
Mini P.E.K.K.A
Zap Arrows Skeleton Army Witch
Giant
Inferno Tower
Skeleton Army Zap Arrows Minions
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Minions Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Minions
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Minions
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Zap Minions
Minions Inferno Tower Zap Arrows Witch
Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower
Minions Skeleton Army Witch Zap Arrows
Arrows Minions Inferno Tower Zap Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Minions Witch
Skeleton Army Zap Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Arrows Zap Minions Skeleton Army Witch
Zap Arrows Witch Minions
Mini P.E.K.K.A Inferno Tower
Skeleton Army Arrows Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Inferno Tower Witch
Zap Arrows Mini P.E.K.K.A
Skeleton Army Zap Minions Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Skeleton Army Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army Witch
Arrows Zap Minions Witch
Mini P.E.K.K.A Skeleton Army Minions Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Zap Minions Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Minions Mini P.E.K.K.A Inferno Tower Witch
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army Inferno Tower Witch
Skeleton Army Witch
Inferno Tower Skeleton Army Witch Zap Minions Mini P.E.K.K.A
Arrows Minions Zap Mini P.E.K.K.A Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Minions
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Minions Skeleton Army Witch
Zap Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap Minions Witch
Zap Witch
Zap Witch

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