My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Musketeer Witch Miner
Zap
Witch
Barbarian Barrel
Musketeer Witch Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Witch Miner Electro Wizard
Fireball
Musketeer Witch Electro Wizard
Poison
Musketeer Witch Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Mini P.E.K.K.A Musketeer Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Giant Arrows Musketeer The Log Electro Wizard
Musketeer
Giant Mini P.E.K.K.A The Log Miner
Giant
Arrows Mini P.E.K.K.A Musketeer Miner Witch The Log Electro Wizard
Witch
Giant Miner
The Log
Mini P.E.K.K.A Musketeer Giant Miner
Miner
Giant Arrows Musketeer Witch The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Miner

Defense Synergies 3 9

Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Electro Wizard Arrows Musketeer Witch
Musketeer
The Log Mini P.E.K.K.A Miner Electro Wizard
Giant
Witch
Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Witch Miner Electro Wizard
Miner
Musketeer The Log
Electro Wizard
Mini P.E.K.K.A Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Mini P.E.K.K.A Musketeer Witch The Log Electro Wizard
Mini P.E.K.K.A Witch Musketeer Electro Wizard
Mini P.E.K.K.A Witch Musketeer Electro Wizard
Arrows Mini P.E.K.K.A The Log
Arrows The Log Musketeer Electro Wizard
Musketeer Electro Wizard Arrows Witch
Arrows Musketeer The Log Electro Wizard
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Miner Electro Wizard
Witch Electro Wizard Arrows Musketeer The Log
Arrows Musketeer Witch Electro Wizard
Mini P.E.K.K.A Musketeer Witch The Log Electro Wizard
Arrows Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Arrows Mini P.E.K.K.A Musketeer Witch Electro Wizard
Arrows Musketeer Witch The Log Electro Wizard
Arrows Witch The Log Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Mini P.E.K.K.A Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Musketeer The Log Miner
Mini P.E.K.K.A Musketeer Witch The Log Electro Wizard
Mini P.E.K.K.A Musketeer The Log Electro Wizard
Mini P.E.K.K.A Musketeer Witch
Arrows Musketeer Witch Electro Wizard
Mini P.E.K.K.A Musketeer Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A Witch The Log
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch
Arrows The Log Electro Wizard
Mini P.E.K.K.A Witch
Musketeer Witch
Witch Electro Wizard Mini P.E.K.K.A Musketeer The Log
Arrows Mini P.E.K.K.A Musketeer Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log Miner Electro Wizard
Arrows The Log Miner
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log Miner
Mini P.E.K.K.A Musketeer Electro Wizard
Miner Arrows Musketeer The Log Electro Wizard
Arrows Musketeer
Musketeer The Log Miner
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer The Log Electro Wizard
Arrows Witch The Log Miner
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch
Witch
Arrows The Log Miner Musketeer Witch Electro Wizard
Arrows Musketeer Witch The Log Miner
Miner Arrows Musketeer The Log
Arrows Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Mini P.E.K.K.A
Arrows Musketeer The Log Miner
Arrows Electro Wizard
Arrows The Log
Electro Wizard Musketeer Witch
Arrows Musketeer Witch Electro Wizard
Arrows The Log
Miner Mini P.E.K.K.A Musketeer Electro Wizard
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch The Log Miner Electro Wizard

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